[VC RE BETA] General feedback / Add your "balance logs" here!

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I caught a super bug. I decided to go out Bebbanbur in Dunvich using the head of the port, at first he took my money, but I will not set sail, and moved to the city from the menu. I paid him again and this time set sail. Reaching Dunvich I was stuck there without being able to get out of it, the time goes but I'm sitting in this fu**ing city and can not get out of there.
Save game: https://drive.google.com/file/d/0Bwxgf2mJZd46UGRaM3c4Uk9reXM/view?usp=sharing

EDIT: I do not know how, but I managed to escape from this "captivity". I clicked the mouse across the screen, set up two temporary camps, and then I turned off the alt + tab, and when I returned, I ve been in the camp of troops.
 
kraggrim 说:
Any chance of a toggle for your "vilage is being raided" pop-ups?  Can get quite frustrating when you're 3 kingdoms away in the middle of a long siege. Especiialy if the raiding lord keeps stopping to chase farmers then coming back, or being chased off by friendly lords then coming back, or whatever.

We will think about that.  :roll:

kraggrim 说:
denkar 说:
I think I prefer the older system, it was something way more ocassional , now Im just popping heads left and right lol, even with a seax. Maybe add a slidder on the camp options to increase the frequency?

I slider is a good idea, especially as the heads  don't disappear along with the bodies:
8nWL0.jpg
Gl_xR.jpg
:grin:

Well, is gore.... all or nothing hahahaha  :mrgreen: :mrgreen: BTW, I love you screenshot hahahaha
 
Petro Buleka 说:
I caught a super bug. I decided to go out Bebbanbur in Dunvich using the head of the port, at first he took my money, but I will not set sail, and moved to the city from the menu. I paid him again and this time set sail. Reaching Dunvich I was stuck there without being able to get out of it, the time goes but I'm sitting in this fu**ing city and can not get out of there.
Save game: https://drive.google.com/file/d/0Bwxgf2mJZd46UGRaM3c4Uk9reXM/view?usp=sharing

EDIT: I do not know how, but I managed to escape from this "captivity". I clicked the mouse across the screen, set up two temporary camps, and then I turned off the alt + tab, and when I returned, I ve been in the camp of troops.

Hi Petro,
I will try to reproduce what you said. Thank you
 
Asulador 说:
JuJu70 说:
*Okay, I just set Combat and Campaign AI to beginnner, killed them all off again (using Ctrl Alt F4 since it gets tiresome), destroyed the lair. Within two days there is a new lair again.*

I think that's how it was in native too, once you destroyed the lair it gets respawned pretty quickly

Yeah but in native they don't usually spawn by the hundreds.
They're essentially an army of bandits now that could wipe out Lords, do they have a cap limit or do they just infinitely scale to the player?

Hm, I guess the rapid respawn of camps is native:
"After destruction, bandit camps respawn almost immediately, though usually in a different area where you will have to rediscover it. " From Mount and Blade Wikia Page

So i guess I would suggest a lower cap for the bandit armies. Having huge bandit armies was fine in native or mods like Floris because the bandits were all low tier troops. My vassals are helpless against the six 100 man Vikingr armies constantly roaming southwest Ireland.
 
I like the new injury system but it seems silly at times when I have top armor and a blow that does 5 damage causes a severe injury. I understood at the start when someone hit me with a stone throw to the head while I had no helmet, but a hit that barely registers should not cause a sever injury.
 
arteofwar 说:
I like the new injury system but it seems silyl at times when I have top armor and a blow that does 5 damage causes a severe injury. I understood at the start when someone hit me with a stone throw to the head while I had no helmet, but a hit that barely registers should not cause a sever injury.

We are changing the system, news soon  :smile:



About bandits: we are collecting feedback. If you want to help please read the OP post and add your log  :!:
 
I like the new injury system but it seems silyl at times when I have top armor and a blow that does 5 damage causes a severe injury.

Are you playing with reduced damage to yourself?
 
arteofwar 说:
I like the new injury system but it seems silyl at times when I have top armor and a blow that does 5 damage causes a severe injury. I understood at the start when someone hit me with a stone throw to the head while I had no helmet, but a hit that barely registers should not cause a sever injury.

Injury is something you will feel after the battle (like a broken rib or a concussion). So even if your armor keeps you alive and your adrenaline keeps you going crazy, it will really hurt once you stop to catch your breath and loot  :wink:

There is a minimum damage value check for wounds (but of course, we reduce this value if you are playing with easier damage on yourself), and there is (was) a slightly chance (1%) of a small hit wounding you.

But anyway like I mentioned a few times, we are changing some things for next patch  :smile: 
 
Im amazed first time getting thrown off horse because off javlin :mrgreen:

brilliant i probaly looked like this :shock:

while i am at it ....what are the faktors that influence this?
 
Ghostwish 说:
Im amazed first time getting thrown off horse because off javlin :mrgreen:

brilliant i probaly looked like this :shock:

while i am at it ....what are the faktors that influence this?
That feature already existed in 1.04. And I think it depends on how much damage you took.
 
Articulo34 说:
Ghostwish 说:
Im amazed first time getting thrown off horse because off javlin :mrgreen:

brilliant i probaly looked like this :shock:

while i am at it ....what are the faktors that influence this?
That feature already existed in 1.04. And I think it depends on how much damage you took.


thanks i must have been lucky before not to encounter it  :smile:
 
is there anyway you could make a "kennelmaster"? a companion or an upgrade for your refuge that would make it possible to breed dogs? it could be awesome to go raid monasteries with 20 war hounds  :twisted:
i know you can only have 1 dog companion atm just wishfull thinking :razz:
 
Germanic Celt 说:
Posted this in the other thread, but might as well do it here: Currently the armourers are lacking in their stock. Out of the 4 I've visited, only 1 sold chainmail, and it was only two of it at that. I've found no helmets, gambesons or light armours.
Yeah i noticed that too. I think it scales the Gear in shops to your level.
 
Bandits need balancing for sure. There are either a Million groups of 20 bandits or there's like 50 groups with 50-100 men.

Bandit groups shouldn't get over 50 men and the Northmen shouldn't get over like 30 because they are powerful.
 
Urban_Viking 说:
Bandits need balancing for sure. There are either a Million groups of 20 bandits or there's like 50 groups with 50-100 men.

Bandit groups shouldn't get over 50 men and the Northmen shouldn't get over like 30 because they are powerful.

I'm playing an irish king with a viking lair next to his domain and my vassals are being constantly defeated by them, so they need to respawn. During that time I can't call them for war.
 
Flammarion96 说:
is there anyway you could make a "kennelmaster"? a companion or an upgrade for your refuge that would make it possible to breed dogs? it could be awesome to go raid monasteries with 20 war hounds  :twisted:
i know you can only have 1 dog companion atm just wishfull thinking :razz:
I'm afraid you can only have 1 dog :razz:
 
Urban_Viking 说:
Germanic Celt 说:
Posted this in the other thread, but might as well do it here: Currently the armourers are lacking in their stock. Out of the 4 I've visited, only 1 sold chainmail, and it was only two of it at that. I've found no helmets, gambesons or light armours.
Yeah i noticed that too. I think it scales the Gear in shops to your level.

We are reconsidering this. We will change it in future patch if we finally agree.
 
Urban_Viking 说:
Bandits need balancing for sure. There are either a Million groups of 20 bandits or there's like 50 groups with 50-100 men.

Bandit groups shouldn't get over 50 men and the Northmen shouldn't get over like 30 because they are powerful.

The idea is to balance the bandits/vikings... parties according to player party. We are re-working the balance.
 
Hey, right now, whenever I tried to autoresolve a battle(siege of a town) it's like 25-50 losses for me 2-6 for the enemy, even though I have highly trained vikings.. vs. mostly med leveled units is this WAD?

Besides that I would kindly ask, if it is possible to implement an option to turn off blood loss? I can't get to like that feature :s
 
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