I´d like to see other rewards than only money. How about some quests instead reward with:
And often what a player needs. So the potential reward for the player probably needs to increase.
When delivering rawmaterial or tradegoods as a reward to the player, it could come with a trade-opportunity. "Thank you! Here, take my 5 cows. You can sell them at good profit in <Town>."
Companions is special, as you do not allways have a spot for them. They can be usual monetary quest with an option - if you have space, to pick up a charchter introduced during the quest as companion instead of monetary reward.
Opportunities can be everything from pure infuense to offering a marriage to you or a relative to noble recruits
- Rawmaterial from landowners(what the village produce)
- Trade-goods from artisans(depending on what workshops (s)he has)
- Trade-goods that the town has alot of(merchants)
- Skilled companion(all)
- Better recruits(all)
- Recruits from noble-tree at reduced price(all)
- Opportunities(Nobles)
And often what a player needs. So the potential reward for the player probably needs to increase.
When delivering rawmaterial or tradegoods as a reward to the player, it could come with a trade-opportunity. "Thank you! Here, take my 5 cows. You can sell them at good profit in <Town>."
Companions is special, as you do not allways have a spot for them. They can be usual monetary quest with an option - if you have space, to pick up a charchter introduced during the quest as companion instead of monetary reward.
Opportunities can be everything from pure infuense to offering a marriage to you or a relative to noble recruits