Arkyll
Recruit
Just tried native again after playing a heavily modded campaign with the RBM mod and holy crap the damage model is so bad. Easily inferior to Warbands.
Units are simultaneously squishy and spongey at the same damn time.
High tier units die way too easily and low tier units are too tanky.
It feels like low tier trash and expensive high tier troops take about as much punishment. So often I hack into a looter only for him to brush off the hit like it was nothing. I feel like my high quality blade should one shot arguably the worst unit in the game. At the same time though, well armoured soldiers feel too easy to kill. Even at the start with simple weaponry it only takes a few hits to take one of the toughest soldiers down. The damage is all over the place, and damage reduction for armour is clearly not substantial enough.
On the whole, your weapon often doesn't the amount of damage you expect it to.
The game is simultaneously too easy and too hard and frustrating because of this.
One on the one hand, tournaments are a breeze because you are never threatened by anyone, and it makes battles frustrating because at any moment you could get taken out of the fight in a single hit (possibly from across the map) and be forced to watch smooth-brained bots bash eachother for the remaining 5 minutes.
I am actually beginning to miss those degenerate tournament champions who can hack at me faster than I can parry and strike, and I miss being forced to run away from those top tier troops with armour you can barely put a dent in.
There is also never a stage where you get to become a tank yourself for putting in all these hours into your campaign.
You are slightly less squishy after spending 500,000 on a peice of Armour harder to find than the ark of the covenant.
On vanilla I have found it a necessity to reduce damage to player for me to actually enjoy the game. This shouldnt be the case.
Armour and damage are what put me off the game on release and it is still a problem for me and many other players a year later.
Units are simultaneously squishy and spongey at the same damn time.
High tier units die way too easily and low tier units are too tanky.
It feels like low tier trash and expensive high tier troops take about as much punishment. So often I hack into a looter only for him to brush off the hit like it was nothing. I feel like my high quality blade should one shot arguably the worst unit in the game. At the same time though, well armoured soldiers feel too easy to kill. Even at the start with simple weaponry it only takes a few hits to take one of the toughest soldiers down. The damage is all over the place, and damage reduction for armour is clearly not substantial enough.
On the whole, your weapon often doesn't the amount of damage you expect it to.
The game is simultaneously too easy and too hard and frustrating because of this.
One on the one hand, tournaments are a breeze because you are never threatened by anyone, and it makes battles frustrating because at any moment you could get taken out of the fight in a single hit (possibly from across the map) and be forced to watch smooth-brained bots bash eachother for the remaining 5 minutes.
I am actually beginning to miss those degenerate tournament champions who can hack at me faster than I can parry and strike, and I miss being forced to run away from those top tier troops with armour you can barely put a dent in.
There is also never a stage where you get to become a tank yourself for putting in all these hours into your campaign.
You are slightly less squishy after spending 500,000 on a peice of Armour harder to find than the ark of the covenant.
On vanilla I have found it a necessity to reduce damage to player for me to actually enjoy the game. This shouldnt be the case.
Armour and damage are what put me off the game on release and it is still a problem for me and many other players a year later.