5 Attributes and 5 Focuses and the right farming method can get any combat skill up there. siege defense are the main way to go. so easy racking up 100 kills if you give the right orders and place them in the right spots. on some attacks even, like the Syronea layout, you can with patience, kill most of the enemies while your infantry sits in the tower in shield-wall blocking them for you.You're telling me you can get all your combat-sided skills ~250 each before age 25?
i always aim at the 250 ATH perk as it doesn't only make you stronger but also it's a great captain bonus for your infantry lines. that perk alone makes a huge difference in the tankiness of your troops as it does add 5 armor to each piece so it's an extra 10 body armor if they use shoulders, 10 leg for cavalry and 5 for the head. it's stupidly OP.
then you combine it with the other perks you have unlocked that either increase HP or the combat ability of your formation and yeah you feel the difference.
you can start farming athletics as soon as you get a few horse archers in your party. tell them to stay behind and fight looters on foot with a spear. i can get 200 ATH in around 1 year of farming. the HA are there in case you go down, that will happen especially early but you roughly get 1 Athletics point every 2 to 3 looters.
that's the tactic i use not only in every game but especially if you are aiming for a exploitless speedrun conquest. the 200 perk improves your party speed and saves a bunch of time.
From my testings having all of the infantry perks makes them as good as having only the 275 medicine perk, which is very long to get.
That's why i am a huge believer than improving the AI perk selection can be that good in the short term. imagine finding any faction leader and they bring all of these perks, i have tried it myself and that's way more enjoyable than vanilla. it's actually hard to fight them even with the best troops Calradia can offer.
you can find the effect of such a small change on my YT channel. i have a video of a huge fight against Vlandians and it takes a long time and right decision making but i had to be pretty passive, couldn't risk losing it.
it could stop from penetrating but the blunt force is still delivered. the only way you can simulate that in the game is by having a character receiving damage ( of course that value can also be reduced accordingly )A fking gambesson stops warbow which is 140 pounds
I wouldn't want to be hit by a Longbow no matter the armor i am wearing, soldiers today feel the same about bullets. an helmet can stop a .50 cal but that doesn't mean you can fight after receiving such a blow. you'd be lucky to walk away with just a concussion.
yes it isn't but if you use the cheat mode you can find a dummy armor they use for testing. if they haven't brought the change yet it means there is a lot they aren't happy with.changing an armor's value from a 50 to a 70, or polearm's swing factor from x1.5 to x1.1 cannot be as complicated as writing/adding a couple more behavioral scripts for AI.
We can only speculate on what they test behind the scenes but one thing is certain they are looking for solutions