That said, like so many others who remember it on a daily basis... Bannerlord cannot permit itself to relegate to the modding community certain basic things that unquestionably must remain part of the solid game core. Yes, once again talking about the damage/protection formula and the rating of items according to what protects more than what - what does more damage than what.
Correct.
At this point... and looking at the "future plans" thread... hardly will I be interested in cutscenes... new battle scenes... the sallyout... and all the other trivialities that are yet to come out of the oven if something as fundamental as the damage/protection formula doesn't at least match the one we had in Warband.
This.
All the tactics in the game will remain pointless and the combat will remain unfun for the player while armour remains in its current state.
There's no point in playing a slasher where a few stray arrows from an enemy archer will kill you before you can even reach melee range.
There's no point in playing a tactics game where using any tactic and army composition other than "archers with small infantry screen sitting on a hill" or "horse archers circling the enemy" will cause you to perform worse and you can use the same tactic against every enemy army. Also a game where, due to weakness of armour, every battle ends in about 3 minutes before tactics can be done anyway.
How has it taken TW
two actual years - not including the 8 years pre-EA! - to figure out a way of making an armour/damage formula so that a handful of arrows fired from the
worst bow in the game by the
weakest archers don't unrealistically easily kill you in the
best steel reinforced heavy padded luxury lamellar cataphract plate known to Calradia?
How hard was it to copy+paste Warband's very functional armour protection formulas and do minor tweaks, rather than starting from scratch and winding up with something worse?
It's like trying to reinvent the wheel and coming up with a square design.