Valid Question: Can a random modifier be added to an item? M&B 1.011

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N0ught

Sergeant Knight at Arms
Just as the title says - can a random modifier (rusty, chipped, etc.) be given to an item (a weapon for instance), whether at the time it is placed in an inventory, or after? I can't seem to find any literature on this subject. :dead:
 
Last optional parameter in
Code:
troop_add_item
specifies the mod. You can just store_random_in_range an appropriate modifier or determine what mods actually go on the base type.
 
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