[v4.6][P#8] Beta testers needed

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manlai5 said:
Does marshal do anything other than resting ?

If your talking about moving yes , about options no . Speak to him for options for strategy,upgrade units etc.
 
manlai5 said:
Does marshal do anything other than resting ?
If you mean lord field marshall - yes he does. Talk to your castle marshal and change kingdom's strategy to more aggressive.
 
Not sure if this was a bug before or after but I just started resting for some time in my newly conquered castle and I got challenged to a duel by a Swadian Knight. After defeating him my game is stuck in a infinite loop of clicking Continue.

continueloop.jpg

 
If you use the custom banner maker, the image mapping on the "Heraldic Mail with Tabard" is messed up.  I haven't noticed it being wrong anywhere else.  "Heraldic Mail with Surcoat" works just fine, for example.

(Not to be a whiny jerk, but...) If you're looking for a way to prioritize the bugfixes, I'd go with the no upgrading zealots problem first.  I quit my old game and started a new one because I didn't want to get all the way to the invasion without getting any faith troops.  I was really looking forward to fielding an army of weapon specialists.  :grin:
 
I wouldn't necessarily call this a bug, but there is some strange behavior with mercenary leaders if you get them in your party.  I rescued Young Chief Pinar from the clutches of the Khergits, so he's in my band now.  I can change all his equipment, but the AI tinkers with whatever I put in his inventory.  For example, if I move his bow (any bow) out of the top slot, the AI moves back there on it's own.  Even more strange, I gave him a two-handed weapon and a shield to wear on his back (so I could identify him easily from behind in a mounted battle).  The shield vanished from his inventory.  Later when I removed the two-hander and gave him a one-handed weapon, the shield reappeared.

BTW, it's cool that he uses his own heraldry instead of the players, although a swedish flag with a horse on it is a bit strange.  It doesn't seem to fit with a Serpent guy.

The whole area of adding the mercenary generals to your party could use some attention eventually.  It's a cool mechanic to have in the game but it seems underdeveloped.
 
I think there has been a flunk in the main code . But really , that's a strange bug you found . Well it's nothing serious .
 
I have played for around 3 months in-game, capture a town and 2 castles but I don't see the option to build a Knight Chapter house. Playing as the Republic of Marina.
 
I think for marinians , its bourgouse something . In the end , i don't think knight chapters are for marinians .
 
My mistake, didn't notice this was a thread for v4.6. Days of playing down the drain I guess since new version will not be save compatible. Hate when that happens.
 
Actually I don't know if this is a bug, but it seems to be. I have a castle with barrack built in it, but I can't upgrade melee units like nord warriors and swadian recruits.
 
Nord warriors and Swadian recruts are from the original M&B mod , Native . You must update them the old fashioned way with battles and them leveling up . Barracks only works for the new faction aka marinians,antarians,vaegirs etc. .
 
Yes, I know. But in 4.6 every unit is upgraded in the SoD way, right? I can upgrade nord ranged units, vaegirs melee, ranged and mounted units. Maybe it's not a bug, but something in my game...
 
Played a few hours with 4.6 now and I have to say I really like it so far.

I didn't really have problems while playing. Only one CTD when I clicked on "Enter" to enter the Black Army Base, but didn'T happen again after reloading.

2nd: Sometimes there's s short lag on the campaign map when you can see my flag changing color for a sec, then switching back. During one of those lags I noticed the Clan Base change to the training field model...

3rd and biggest error I got several times: Because this is only a beta I save very often in case of bugs and stuff, so I have a savegame in case I stumble about some major issue. Now frequently I get a CTD and Run Time Error when I click on "Save" or "Save As".

That's all so far.
 
Hugo de Montfort said:
Now frequently I get a CTD and Run Time Error when I click on "Save" or "Save As".
I've had that happen too.  I would say it happens infrequently for me, though.  It really blows when it happens after you complete a huge battle, sift through all the loot, and level up your troops.

 
UniversalWolf said:
Hugo de Montfort said:
Now frequently I get a CTD and Run Time Error when I click on "Save" or "Save As".
I've had that happen too.  I would say it happens infrequently for me, though.  It really blows when it happens after you complete a huge battle, sift through all the loot, and level up your troops.

Yes. I'm trying to figure out WHEN it happens. It might have something to do with quests but I'm not sure yet. I had one yesterday, it was even reproducable. I did a quest where I had to go to Amere and support the Black Army. I couldn't save afterwards each time I reloaded the game (tried 5 times). Got the CTD as well when I went back to the Black Army Base and reported the quest solved. So in the end I decided to camp for one day and saving worked again properly after midnight. But I'm not sure if it is connected with the quest or not.
 
Hugo de Montfort said:
I'm trying to figure out WHEN it happens...I'm not sure if it is connected with the quest or not.
I've never noticed that it had any connection with quests.  It seems to happen after battles, which would include your Black Army mission example.
 
Well the reason why I thought it might be connected with quests is the "Kill Bandits" quest you get from towns. I accepted the quest and tried several times. What happened was this:

I could save before I had attacked the bandits. After attacking the first group of them I couldn't save anymore. So I tried again. Killed all of them and finished the quest. Then I tried to save...CTD. Did the same thing again...CTD. Repeated it, this time waiting several days longer after finishing the quest but couldn't save anymore. Seemed like the game was broken.

So I reloaded again. Did NOT attack the bandits marked in blue and decided to go one and wait until the quest expires. I attacked some caravans and deserters and all was fine. I could save without a problem. When I attacked some ordinary bandits I couldn't save anymore. Reloaded, played on, attacked some bandits after the quest had expired and the save worked. Might be coincidence though.
 
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