Good Morning Folks, long time no see.
Guess what...
We've released a new update, but this time a bit bigger one.
The mod no longer uses WSE and fully supports MacOS, Linux and of course the ingame Steam overlay.
We ported the mod from WSE to the latest version of Warband(v1.167) without losing any feature.
The Steam Workshop is now fully functional, so you can get the mod from there aswell.
The Development team is now working on the mod on a regular basis again,
so you guys can expect some more updates in the near future.
Let's have a look at the changelog:
Cheers!
Guess what...
We've released a new update, but this time a bit bigger one.
The mod no longer uses WSE and fully supports MacOS, Linux and of course the ingame Steam overlay.
We ported the mod from WSE to the latest version of Warband(v1.167) without losing any feature.
The Steam Workshop is now fully functional, so you can get the mod from there aswell.
The Development team is now working on the mod on a regular basis again,
so you guys can expect some more updates in the near future.
Let's have a look at the changelog:
Code:
(Sebastian) Fixed several graphical glitches
(Sebastian) Removed the misfire system
(GuiKa, Sebastian) Attribute limit has been increased to 45, skill limit to 15
(Jordan, GuiKa) New background image for the website
(Sebastian) Removed WSE for full Steam, MacOS, Linux support and to allow full Steam Workshop implementation
(Sebastian) Wrote workarrounds for many WSE features in order to work with the latest Warband launcher
(GuiKa) The launcher and server launcher now run with the plain Warband launcher instead of WSE
(Sebastian) Implemented volumetric shader fog
(GuiKa, Sebastian) Fixed serveral bugs