v.632 Sound stops when using Winamp

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TheWraith

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Its not actually a bug with M&B as such, but, if you run Winamp and M&B together, after a period of time you lose sound completely. You then have to quit both M&B and Winamp and then you get your sound back. Anyone got some thoughts? Just give me the forum thread location if its already been discussed.
P.S. I'm listening to the "Last of the Mohicans" soundtrack, if you wanted to know! :wink:
 
This could actually be down to the soundcard.

Not too sure on the technical terms, but basically what happens is that both programs attempt to output on the same channel, and what you end up with is either silence or distorted sound. Or something.

You tend to get it more with internal cards. I have a musician mate who always complains about this sort of thing (but never buys a decent soundcard...)
 
Thanks, Archonsod, to be honest this is the only game I've tried to run simultaneous audio with in recent months (used to do it all the time with Unreal.) I was running teamspeak with it last night and I had to shut down all 3 before my sound came back, so that explanation sounds likely. Odd though, I've got built in sound, however, its supposed to be capable of 32 simulataneous streams. Anyway I'll do some more experimenting, thanks for the input.

*Edit* Also it takes about 5 minutes of playing before it occurs. I usually get half-way through a battle before it occurs, I wonder why the delay?
 
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