- Best answers
Very nice church map!
Looks really nice and rural! How about adding some fences along the roads? It would logical, because since there are no crops village is prodably mostly cattle-fish oriented. These fences might also provoke some funny situations during battlesÉadríc said:Anyway, here's another map I whipped up today. It's not meant to be spectacular looking. The church has a door, but it can be opened by both sides so this can't be used as a siege.
like this? (not finished)hrotha said:Looking good!
Someone (Eadric) needs to go with that idea of a map that's just a decent-sized mead-hall, to be used when there's few people on the server or whatever.
Everyone spawns in the big hall. The other rooms are just for the teleport-doors. Maybe there will be 2 entraces to the other rooms to make camps more difficult.hrotha said:Not bad, Helias (although I can't judge on the historical accuracy of your child)! But I was thinking more of a single hall for an honest, open brawl without the possibility of barricading inside a particular room (which would none the less make for a good, if different, map idea).
Yep, I copied the entire contents of the original Vikingr folder and put them into a 'VikingrMapping' folder in which a module.ini is present. Thanks for your response.Moeckerkalfie said:Did you copy and rename the mapping folder, or did you maybe just create a new one? The decisive thing is the module.ini that is inside the mod folder, if your mapping folder doesn't have one inside it will probably not be recognized as a mod that you can start.
Ahah, this may very well be my problem, I had my mapping folder in the red one, I'll try now with the blue.Moeckerkalfie said:I suspect that your folder setup is then:
If it is like this, is the mapping folder you created in the Module folder that I marked red here, or in the blue one?