UV Map/Texture Coordinates not exporting.

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DeepRedCee

Recruit
Hey there!

I'm currently doing some models and textures for warband using Autodesk Softimage (formerly XSI).
I have no problems importing models and textures/materials into OpenBrf as far as I'm aware. I can apply textures/materials to models in OpenBrf and they show up ingame so thats fine.

My problem lies in the fact that my textures aren't aligned properly on the model which leads me to believe the UV Map/Texture Coords aren't being exported properly from Softimage/aren't being imported properly. (Exporting in .obj by the way)

If anyone could shed some light I'd be grateful.

Cheers!
 
Try importing your files into Wings3D and verify that the problem is with OpenBRF.  OBJ is a fairly straightforward text format, I doubt if that's where the problem is but it's possible that XSI's doing something funny.
 
Imported the .obj that XSI exports (meant to be with UVs) into Wings 3d and it seems that XSI never exported the UVs :S Not sure why that is.
 
Well, at least now you know where the issue is.  IDK enough about XSI to provide support for that, though  :smile:
 
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