Using the M&B Editor to Change NPCs into Hirable Heros

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Othello

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Anyone know what needs to be done to make an NPC in game into a hero that will come with me? I've been poking around but ahvent found anything yet.
 
Othello said:
Anyone know what needs to be done to make an NPC in game into a hero that will come with me? I've been poking around but ahvent found anything yet.

I haven't done this yet, but I can probably point you in the right direction. Look at the dialog for Marnid. You'll need to add dialog that does that type of thing to get them to come with you. You should be able to use the "Add using current..." menu item to copy the dialog line you want, and then change the partner, text and operations to match your troop.
 
Hmm, it didn't do what I needed.. How do you add people into a room? If I can do that it might work.
 
I'm not really sure. Set the Scene, and maybe the EntryNo. However, I don't know how the EntryNo currently maps in the scene. It is one of those things on my list to figure out.
 
-Create a new troop. Place him/her somewhere (eg.: scene=suno castle, entry no=2), make sure that the entry point exists and is not already used (to create a new entry point, use the in-game edit mode).
-Add a dialog with this consequence : troop_join(TROOP[Name]).
 
Well, thanks for the help but I don't think what I'm trying to do is currently possible. I wanted to get the zendar chest to join me, was just fooling around with the editor.
 
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