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BL Coding User Editable Localization?

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I have a mod with a fair amount of downloads and was wondering if anyone knew of a localization solution/nuget package that would generate localization files that a user could edit/test and then PR back into my mod. I know I can make a resx file to do it but I only speak english (and probably bad english at that) and would prefer a solution that allows users to not have to wait on me to pull in changes and recompile. I could use google translate for the strings but that seems super tedious and would probably make someone that actually speaks the language cringe. I could probably hand roll something that just stores everything in a serialized dictionary file that loads into memory on launch and fetches out of that but it seems like something that someone should have already come up with by now.

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