Hi all,
I think that most people will agree on limited usefulness of Marnid and Borcha. This seems caused by:
- faulty allocation of skills. These characters are fairly high level and thus level up slowly, meaning their profile takes forever to change. So if their skills are not changed, why not allow the player to configure them, just as he configures himself when starting a new game?
- or make them low level so that they can level up with a noticeable change in their profile faster then now.
- most say they suck in combat. I agree, but the reason seems to be not lacking proficiency, but lacking tactics on their part, and maybe wrong equipment. AFAIU, AI:s are aware of the CLOSEST enemy ONLY at any given time. The reason for early knock-outs of B&M seems in most cases them getting surrounded by superior numbers.
I have taken some time to watch these boys and I think I can say that on the rare occasions when the enemy are dispersed from the beginning of the fight B&M can do quite well, thank you. Also, I noticed a remarkably improved survival rate for Borcha when eqipped with a lance...
There have been suggestions of changing this, apparently in a simple way, so that the AI:s would be aware of more enemies than one on any given time and avoid being gang-banged.
IMO, some change of AI tactics is a must, if not now than in M&B2.
Otherwise, I advocate to make Marnid and Borcha configurable by the player and then keeping them out of fighting as much as possible.
Regards, Oldtimer
I think that most people will agree on limited usefulness of Marnid and Borcha. This seems caused by:
- faulty allocation of skills. These characters are fairly high level and thus level up slowly, meaning their profile takes forever to change. So if their skills are not changed, why not allow the player to configure them, just as he configures himself when starting a new game?
- or make them low level so that they can level up with a noticeable change in their profile faster then now.
- most say they suck in combat. I agree, but the reason seems to be not lacking proficiency, but lacking tactics on their part, and maybe wrong equipment. AFAIU, AI:s are aware of the CLOSEST enemy ONLY at any given time. The reason for early knock-outs of B&M seems in most cases them getting surrounded by superior numbers.
I have taken some time to watch these boys and I think I can say that on the rare occasions when the enemy are dispersed from the beginning of the fight B&M can do quite well, thank you. Also, I noticed a remarkably improved survival rate for Borcha when eqipped with a lance...
There have been suggestions of changing this, apparently in a simple way, so that the AI:s would be aware of more enemies than one on any given time and avoid being gang-banged.
IMO, some change of AI tactics is a must, if not now than in M&B2.
Otherwise, I advocate to make Marnid and Borcha configurable by the player and then keeping them out of fighting as much as possible.
Regards, Oldtimer