VVL99
Knight

Withdrawn.
I changed the workshops by correcting all the conditional shortcomings, namely: the cost of the workshop depends on its current capital, now the prices for workshops in one city can be different and you can buy a cheap workshop that cannot sell its goods or an expensive one that has successful trade. When selling its workshop, the AI takes a small markup for the prosperity of the city. The price of selling the workshop by the player has been increased to its real value.
The cost of changing production has been reduced to 800 coins when buying on the campaign map, but you can buy equipment to move production to another city, the price of the equipment depends on the wealth of the city. You can buy cheap equipment in a city with a higher level of prosperity (where everything is cheaper) for a workshop in another city.
Increased trade experience when producing goods for a warehouse, the experience depends on the level of the player's trade skill.
Warehouse capacity has been increased to 12,000, which allows you to visit the city less often. Each workshop has its own warehouse.
The number of available workshops increases with the increase in the cities owned by the player. The daily salary of workshop workers has been reduced from 100 to 30 coins.
Workshops do not stop production if the price of the product is low, but send cheap products to the warehouse, when the price increases, the workshops start sending products to the store again.
If you created a workshop and there is a craftsman with the same craft in the city, then you improve relations with him (since you hire him and pay him a small salary), and if not, then with the merchants.
I changed the workshops by correcting all the conditional shortcomings, namely: the cost of the workshop depends on its current capital, now the prices for workshops in one city can be different and you can buy a cheap workshop that cannot sell its goods or an expensive one that has successful trade. When selling its workshop, the AI takes a small markup for the prosperity of the city. The price of selling the workshop by the player has been increased to its real value.
The cost of changing production has been reduced to 800 coins when buying on the campaign map, but you can buy equipment to move production to another city, the price of the equipment depends on the wealth of the city. You can buy cheap equipment in a city with a higher level of prosperity (where everything is cheaper) for a workshop in another city.
Increased trade experience when producing goods for a warehouse, the experience depends on the level of the player's trade skill.
Warehouse capacity has been increased to 12,000, which allows you to visit the city less often. Each workshop has its own warehouse.
The number of available workshops increases with the increase in the cities owned by the player. The daily salary of workshop workers has been reduced from 100 to 30 coins.
Workshops do not stop production if the price of the product is low, but send cheap products to the warehouse, when the price increases, the workshops start sending products to the store again.
If you created a workshop and there is a craftsman with the same craft in the city, then you improve relations with him (since you hire him and pay him a small salary), and if not, then with the merchants.
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