Useful tips to players

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Hidole555 said:
If anyone is still looking for good weapons, I've found that the best 1h weapon is a Tempered Scottish Broadsword.

Stats:
Weight: 1.8
Swing: 36c
Thrust: 24p
Speed rating: 94
Weapon reach: 105
Requires Strength: 10

Compare with the Hand-crafted broadsword from this thread: http://forums.taleworlds.com/index.php?topic=210938.0
NAME:Hand-crafted Broadsword LENGTH:105 SPEED:85 SWING:32c,THRUST:24p
The best weapon is the hand crafted czekan. It's a bit short but killer in siege.
 
I like do play with cheats  :twisted: but i cant make my own kingdom :neutral: so  :cry: but you can make (with cheats :3) big army (300 - 500) so great game !! :cool: :mrgreen:
 
Here are some tips is have for WFaS players:

-Posad marksmen are cheap and pack lots of bang for their buck. They aren't exactly "elite", but for anyone starting out they are awesome, and even when you can recruit professional troops they can be a useful addition to your force. To recruit them, get some staff militiamen from a muscovite region and when they level up, upgrade to Posad.

-If you ever see a large group of bandits with prisoners, investigate. I have found that you can sometimes rescue very valuable units from them, even winged hussars and Swedish Reiters!

-Swedish reiters are excellent cavalry, I'd even consider them on par with winged hussars in usefulness. They are also one of the few types of cavalry that I find useful in siege battles.

-organizing your marksmen into rows and using the "fire by my command" order can concentrate your firepower to deadly levels. Just make sure to let the soldiers fire as they please once your infantry engage, otherwise you may forget about them and leave them sitting uselessly

-once you get 50k+ Thaler, MAKE SURE TO INVEST IN A CUSTOM WEAPON FROM THE WEAPON MASTER.
There is one that anyone can use. Horsemen can use the double-barreled pistol or carbine, snipers can use the Turkish or European muskets, and melee users can get a handcrafted melee item which deals huge damage.

-If you plan on rebelling against Muscovy or Sweden, I'd suggest taking Viborg and making it your base of operations. It is isolated from all but the east, meaning that surprise attacks are less common as there is only one route to attack from. You can also recruit Finnish arquebusiers, which aren't bad.
 
Streltsy said:
-If you plan on rebelling against Muscovy or Sweden, I'd suggest taking Viborg and making it your base of operations. It is isolated from all but the east, meaning that surprise attacks are less common as there is only one route to attack from. You can also recruit Finnish arquebusiers, which aren't bad.

I prefer Azaq-kabarg or whatever it is called, it is in the bottom of the map with also only 1 way to be reached.
 
Here is to those wondering that once you started the quest Tsar Secrets there is no turning back, for instance you will be unable to join any other faction and you will not be able to become an vassal, so make sure you did all you wanted to do.
Here is my advice:
Before you start these quests join the Mocovite Tsardom or any faction for that matter but it help if you join them so that you can win their trust.
Make sure you have an rather large army at your back wont say why cause it will spoil the story.
Try to gain an high standing with the vassals you will need it.
 
Uthane said:
Here is to those wondering that once you started the quest Tsar Secrets there is no turning back, for instance you will be unable to join any other faction and you will not be able to become an vassal, so make sure you did all you wanted to do.
Here is my advice:
Before you start these quests join the Mocovite Tsardom or any faction for that matter but it help if you join them so that you can win their trust.
Make sure you have an rather large army at your back wont say why cause it will spoil the story.
Try to gain an high standing with the vassals you will need it.

I'm in Tsar Secrets and I was asked to find my own patrons ,but then I failed, so quest told me to follow Stepan Razin. Is there still a chance for me to claim the throne, even if I follow Stepan Razin?
 
I also have some useful tips I own all 3 base games and there are some tricks I've picked up.  First get intelligence high up for trainer and then charisma for leadership then strength.  Also when a nation takes over a city they leave a small garrison behind.  You can lie in wait for the siege to end then wait till the big army leaves, take the castle/fortress/city and reinforce it quickly.  Hope this helped newer players.  :smile:
 
Yea Swedish Reiters are quite useful in field and siege combat even though I'm more familiar with warband I know the ropes of with fire and sword since I got collectors edition  :smile:.  And investigating prisoners in weak groups after a siege can help build men back up fast and valuable high tier troops depending on the scenario.
 
This question may be dumb, but how do you get a trade patent and what is it in general? I didn't really understand the subject •___•
 
SonOfMars said:
This question may be dumb, but how do you get a trade patent and what is it in general? I didn't really understand the subject •___•
Talk to mayor and ask him to buy one. Otherwise you will pay a certain amount of tax.
 
ThaNightmare48 said:
SonOfMars said:
This question may be dumb, but how do you get a trade patent and what is it in general? I didn't really understand the subject •___•
Talk to mayor and ask him to buy one. Otherwise you will pay a certain amount of tax.
Thx dude
 
i have question.


how im gonna made money from being merc?


its take me a while that i need to go receive payment from faction ruler by yourself weekly.  but its just 100-200 thalers.  anyway to increase that? 
 
Streltsy said:
Here are some tips is have for WFaS players:

-Posad marksmen are cheap and pack lots of bang for their buck. They aren't exactly "elite", but for anyone starting out they are awesome, and even when you can recruit professional troops they can be a useful addition to your force. To recruit them, get some staff militiamen from a muscovite region and when they level up, upgrade to Posad.

-If you ever see a large group of bandits with prisoners, investigate. I have found that you can sometimes rescue very valuable units from them, even winged hussars and Swedish Reiters!

-Swedish reiters are excellent cavalry, I'd even consider them on par with winged hussars in usefulness. They are also one of the few types of cavalry that I find useful in siege battles.

-organizing your marksmen into rows and using the "fire by my command" order can concentrate your firepower to deadly levels. Just make sure to let the soldiers fire as they please once your infantry engage, otherwise you may forget about them and leave them sitting uselessly

-once you get 50k+ Thaler, MAKE SURE TO INVEST IN A CUSTOM WEAPON FROM THE WEAPON MASTER.
There is one that anyone can use. Horsemen can use the double-barreled pistol or carbine, snipers can use the Turkish or European muskets, and melee users can get a handcrafted melee item which deals huge damage.

-If you plan on rebelling against Muscovy or Sweden, I'd suggest taking Viborg and making it your base of operations. It is isolated from all but the east, meaning that surprise attacks are less common as there is only one route to attack from. You can also recruit Finnish arquebusiers, which aren't bad.

Good guide.
I recommend for the new players to build ASAP great amounts of renown by killing looters alone with riding and shooting or building a army with 25-35 mercenary musketeers and completing quests of Mayor(Finding troublesome bandits and Rescue kidnapped girl killing the bandits). Finally become vassal of a faction that, eventually, grant you a fief and from now you can build a large amount of money from taxes.
The lowest renown and honor rating that allowed me to join a faction as vassal is 50~60 and 0~5 honor, but with 25+ of reputation with the king.
 
Tips for starting out in WFAS 1.143:

Character build: Suggested to put it all into INT until you get it up to 26, and put all points into surgery and some other skills (pathfinding is good).  Skills that go to the player should be ones that need to be raised as high as possible for the player party bonus.  Suggested to increase inventory management up to at least 2 or 3.  You can use a book merchant to raise INT to 27, and a book of surgery to bump your surgery skill up to 10.  Trainer is also a good skill to raise.  After that, bump up CHA to increase your army size.  Or maybe bump STR up to 12-13 if you want black armor and the black mace.  Becoming a 1 man army in this game is harder than warband due to guns, but there's some situations in the game, including in some mainline quests, where your character has to personally fight a small group of enemies.  Points are valuable due to how difficult it is to gain exp in this game, and the exp costs for the next level rises each time, so choose wisely.

1. Get enough money to recruit tavern mercenaries.  Halberds, marksmen, and musketeers are recommended for their price.  Either solo looters (avoid all other enemies, they may have guns), or take a loan from the merchants guild.  If you get attacked by anything that's not a looter, give them money and run.  Recruit until you reach your party limit.

2. The next few parts involves a lot of grinding.  Pick a faction you don't mind pissing off and start raiding their villages en masse.  Preferably a faction with weak units.  If you get attacked by a lord, withdraw and leave some of your troops behind.  You can easily replace them.  Repeat until you have around 100k.  Meanwhile, keep an eye out for book merchants, any companions you want to hire, weapons and armor you want to buy for yourself (a pistol is a good weapon without any investments), and any missions from lords you want to be friends with.  When you have 100k, deposit the money in a merchant's guild bank.  Preferably in a town that's far away from the faction you've been raiding so there's a low chance that they'll take it over.  After that, continue to raid villages and depositing the money once in a while.  500k is a good number to aim for.

3. Make sure you have all the companions you want to hire before doing this part.  Once you have a large amount of money generating interest in the bank, start doing quests for mayors.  Go for quests with quick and high EXP payoffs.  Escort caravan quests are the best, delivering wine is decent, defeating troublesome bandits is decent, killing looters is bad, herding cattle is bad, rescuing girl from bandits is bad, trying to persuade lords to make peace is bad.  If you get a quest to persuade lords to make peace, you can decline and talk to the mayor again until he gives you a different quest.  If the mayor gives you a bad quest, go to a different city until you get a good quest.  Complete quests until your INT is at least up to 26.  Also, if you haven't already, visit the tavern each time you enter a city to try and find the book merchants and buy the books you need.  The book for surgery and the book for raising INT are the most important ones.  Your companions will also gain a few levels from this.  They should be regulated towards party support skills that the player can't fill out.  Note that they level up slower than the player.

4. Now you can either keep grinding for money by raiding villages (or simply waiting a while for interest to accumulate) or continue grinding levels for your other attributes.  1 million in the bank is a good amount of money to aim for.

5. Once you've decided you've grinded enough, go to a mercenary camp (Swedish camp is a good choice), disband all of your tavern mercenaries, and fill your entire party with cavalry.  Give them the best armor, weapons, and horses.  You can also use infantry and marksmen if you want, as they have the same armor and weapon choices.  Mercenary camps take time to refill.  If you're careful and you have a high enough surgery skill, you won't need to replace them too often.  If you have enough trainer points in your party, you can upgrade them to elite in a few days without any battles.  The interest rate from the bank can easily pay off your troop wages and replace them when they die.

6. You can now start grinding for renown.  Attack a faction's lords (preferably the one you've been raiding) and use your superior cavalry to destroy them.  You can go up against nobles 2-4 times larger than you.  Having a high tactics skill may help.  I don't know about the details, but during open field battles, only a fraction of the enemy forces participate, and you gain some renown after each round if you win, so you could probably get at least 25 renown for each lord.  If you need to replace cavalry, you can use a nearby mercenary camp and buy supreme cavalry from there as well.  You can also probably capture a city if you really want, especially if you can poison the city's water supplies, use some good tactics, or hit and run.  It might be worth capturing a city that's isolated from most of the others so you can deposit your money there instead, which will give you a better interest rate, although that's risky because you won't be able to access the money if the enemy retakes it.

7. Now you're all set to do whatever you want.
 
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