Oroberus said:
I know that trading can be pretty usefull but that caravan-hint isn't. Even after 30(!) caravans there is nothing about those "trade-patents" ...
I'm sorry, but all this time you've kept saying that caravan trading doesn't work, you've not given us one piece of information we can use to help you with... and just repeating "I've tried (NOW according to your count) sending 60 caravans and lost money on each one is information that is meaningless to us.
1. WHAT goods are you sending in these caravans.
2. What price are you paying according to the Mayer for each of those goods.
3. Did you do the 'assess local prices" option in the Market menu to find where the best deals to haul with and where, or do you just randomly go to the Mayer and pick a random city to haul to and a random commodity? If you did do the 'Assess local prices', what items were recommended and profit expected?
4. What caravan size are you dealing in?
5, As posted in many other threads (even earlier in this thread), you need to send a caravan of High Value Goods (and no, high cost goods is NOT the same thing), to get the quest to get a Trade Permit.
Shabadu_ said:
so I carry one each of velvet, spice, tools, iron (high value goods) at all times. That way, I can "Assess local prices", trade the relevant item into the market, talk to the Mayor and send the caravan and pick up my item from the market before I leave.
So, once again, the more specific info you give us on what you're doing, the better we can help you (and please, stop with exaggerating how many caravans you sent out - really, 60 caravans?).
And no, don't write up 60 examples, pick the last one where you lost money (or do another test of what you normally do (if you've done 60 caravans, one more should be a piece of cake)), and give us the specifics of that one. We can't read your mind, the Internet cable is too small.