MrNevino1 said:
guys if you dont like please explain what is wrong with it instead of just tellin me it's bad
#1 rookie mistake in scene makin' is flat lands. Your terrain as it is consists of either horizontal or vertical surface... Fighting on flat ground is "nice" but a bit of roughness will improve the look of your map as well as varying combat a little. (Terrain can and mostly should be flattened inside the castle of course...)
Two bridges make no sense when the castle is in one corner of the map like that. The two big issues with them are 1: No
real person would build two identical bridges that close together. 2: There is little to no tactical advantage in-game.
Your castle's back walls cross the invisible map edge border. This isn't necessarily a problem, but it makes the map feel a lot smaller, and makes gameplay feel a lot more restrictive. One of the coolest thing about MP siege was the jump from how singleplayer handled sieges: A full on one-entry assault to a single wall with some stairs and houses was what "siege" meant in SP. In Multiplayer, the maps allowed players to circle the whole castle, attack different points of entry, etc. A good MP map should encourage ingenuity, rather than force everyone to play in one particular way.
The castle doesn't fit with the scenery. Did they pull up the grass and sift through dirt to get sandstone for building? Probably not. Why do palm trees only grow inside the castle? Were they planted on purpose? If so, why were they planted there?
Picking nits on this could go on forever. Essentially I recommend that you:
Delete this scene (I know getting rid of work sucks)
Start again
maybe google some real castles for layout/inspiration
Scene making is easy peasy, you just need a lil bit of practice... Best advice I can give is to remind you that irl castles were not made using computers. Now get back to work!
EDIT: 2nd best advice I can give is to build scenes chronologically. Land is there first, people are there second... although that ties into the whole non computer thing