Duh 说:The options we are considering are:
- Turn the troop into a hero, that cant die, keeps the troops stats and cant be customized (equipment- and statwise).
- Turn the troop into a hero, that cant die, keeps the troops stats and can be customized equipmentwise but not statwise
- Turn the troop into a companion with its current stats, that will continue to level while both equipment and stats can be customized from that point on
- Turn the troop into a hero, that cant die, chosen from a range of templates (archer, cavalry, infantry), which are designed accordingly and can be customized (stat and equipment).
my 2cents on this is simply that turning normal troops into heroes will eventually bloat the games quite a bit. with 12 heroes already present its actually too much as is.
however, option A: troop cant die, stats/equip stay same - might be best option, if its possible to make the unit a normal "stacking" one. ie: if you get 2, they stack together...so they are simply a final upgrade for that troop tree branch. rather than making them individual units with unique names etc aka: a regular hero.
option B: this could similarly work, if you wanted to be able to give the troop better armor/weapons (and then it would copy to all other copies of that troop automatically - ie: it would replace the equip "template" for that troop type). ive seen a few other mods that do this. this is a same type solution as option A with the customizing added.
option C: please no more companions. while this option at first glance seems the most appropriate/realistic, simply for sake of having way too many companions eventually making a long game not all that fun (in 500+ days i could easily see having 20 companions, which would fill up the entire army overlay mouse-over on the mapscreen)...
option D: if you are able with this option to chose a completely different role for your 'hero' troop than he was his entire career, then it is game-immersion-breaking imo. if you are instead talking about having a few prebuilt templates of each 'class' (archer, infantry, cavalry)...ie: archer could have 4 templates: (xbow -- bow -- throwing spear -- throwing axe) that you could chose from when your archer T7 unit leveled up to 'hero'...of course, even then, turning a bow t7 into a throwing spear t7 unit would be pretty silly. likewise if you had a t7 sword+shield infantry, and then chose to turn it into a 2h-blunt infantry 'hero'...it would seem rather silly and definitely break immersion.
so conclusion: option A seems best, equally viable option B...option C no thanks, option D by far worst choice.
also, please allow another checkbox or menu upon creating new game to set whether these extra heros will be at all present in the game, as i know many people would rather play without them entirely. if its built in as option A, i will probably use it. as then it is simply turning a t7 who survives a long (long) time as t7 into an unkillable-t7, which is fair reward imo.
how exactly will you handle these 'hero' units when they are defeated and captured, though, i wonder? as normal heroes? thats an interesting point nobody has asked yet...if you capture AI "t8 hero" units, will the enemy ask for them back with ransom? can you just sell them to slave trader? what if you get captured? what happens to your "t8 heroes"???






