Upgrading Troops to Heros

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Kinsume 说:
I asked previously if it was going to be just a minimod, if by optional you mean the troops will be there and I can just choose not to upgrade them. That isn't really optional. That's just like saying I'll do a playthrough without using t7 units or something like that.

Though if I'm not even using the mod's original troop tree it won't even effect me right?
The very definition of optional is to have a choice. So yes that alone makes it optional. :razz:

I also offered (in 2 topics) to add an additional option in mod option that turns this off, if enough folks were interested. Nobody replied to that though.
 
rbcarter101 说:
gameqb11 说:
i would like a random chance for a hero troop to die. Especially if they die in a battle against overwhelming odds.

I rather like that idea.
Well the question regarding that still stands. What would be the benefit to setting it up randomly instead of just making them tier 7 units?
 
With regular hero units, you simply send them into battle willy nilly, as the worst thing that could happen is them getting knocked out. Tier seven units would get killed/unconscious often as well, if theyre in a prolonged battle. What I proposing is you add a 1/100 chance that they get killed in the process in the course of said 100 battles. Tier 7 would still have a higher chance of dying during 100 battles Im sure.
 
First off - i wouldnt know how to implement such a chance into a battle. I presume it possible, but not easy. I dont really see the benefit of making a troop slightly harder to kill than a tier 7 unit via code. Then i could just make them some tier 8 unit with huge health.

The thought was to keep Tier7 units as the best ingame, but at the same time offer another special unit that is hard to obtain.
 
Duh 说:
Kinsume 说:
I asked previously if it was going to be just a minimod, if by optional you mean the troops will be there and I can just choose not to upgrade them. That isn't really optional. That's just like saying I'll do a playthrough without using t7 units or something like that.

Though if I'm not even using the mod's original troop tree it won't even effect me right?
The very definition of optional is to have a choice. So yes that alone makes it optional. :razz:

I also offered (in 2 topics) to add an additional option in mod option that turns this off, if enough folks were interested. Nobody replied to that though.

Id be interested in that option, although if you have to purposefully avoid upgrading for what's probably going to be a huge number of hours to get them I doubt I'll be seeing them even if you cant turn it off. :smile:
 
Right most folks havent trained a tier7 unit until late game. And the majority of the ones they have are recruited prisoners.

Still the option in mod option does seem attractive to me - simply because it also gives the player an easy way to limit the number of heros him/herself easily. It wont turn already acquired heros back, it will just stop the upgrading for further units.
 
Duh 说:
First off - i wouldnt know how to implement such a chance into a battle. I presume it possible, but not easy. I dont really see the benefit of making a troop slightly harder to kill than a tier 7 unit via code. Then i could just make them some tier 8 unit with huge health.

The thought was to keep Tier7 units as the best ingame, but at the same time offer another special unit that is hard to obtain.

There was a mod, native expansion I believe, that has implemented a player dying as well as a companion dying system into its game. Basically when you or a companion is knocked out in combat there is X chance for them to literally die. This included your player, meaning you'd either have to reload a save or start a new game. So if you're interested in that you should try to get in contact with their developer.

Duh 说:
Right most folks havent trained a tier7 unit until late game. And the majority of the ones they have are recruited prisoners.

Still the option in mod option does seem attractive to me - simply because it also gives the player an easy way to limit the number of heros him/herself easily. It wont turn already required heros back, it will just stop the upgrading for further units.

Most of mine I took out of castles/towns after they got auto recruited. The issue with the idea is the fact that once you get them they never die, meaning eventually you will be walking around the map with 300+ t7 units that can never die. Are you starting to see my issue with it now?
 
Kinsume 说:
The issue with the idea is the fact that once you get them they never die, meaning eventually you will be walking around the map with 300+ t7 units that can never die. Are you starting to see my issue with it now?

You also have the option to turn on the cheat menu. It just depends on you and yourself, not anybody else rather you use the heros, max it to 10 or even to 300. It does not give anyone an Edge but the Player and he doesnt harm anyone by it because its a singleplayer game. So what exactly is your problem with it :smile:?

Duh 说:
Still the option in mod option does seem attractive to me - simply because it also gives the player an easy way to limit the number of heros him/herself easily. It wont turn already required heros back, it will just stop the upgrading for further units.

a fine suggestion
 
Kinsume 说:
Duh 说:
Right most folks havent trained a tier7 unit until late game. And the majority of the ones they have are recruited prisoners.

Still the option in mod option does seem attractive to me - simply because it also gives the player an easy way to limit the number of heros him/herself easily. It wont turn already required heros back, it will just stop the upgrading for further units.

Most of mine I took out of castles/towns after they got auto recruited. The issue with the idea is the fact that once you get them they never die, meaning eventually you will be walking around the map with 300+ t7 units that can never die. Are you starting to see my issue with it now?
Not at all. You are not able to auto recruit these units. You need to train a tier 6 troop from 400 000 experience until he reaches more than 2 000 000 experience and manually upgrade him in a menu that only shows up once a singular troop has reached that amount of experience AND is in your party. Are you starting to see how this is not comparable to auto recruiting?

I guarantee you there will be no 300+ immortal t7 units, which you should have already figured, when i said these would be hard to get.
 
Step 1 : Get to alot of t6 units.
Step 2 : As they get enough kills to advance to t7, upgrade and assign them to a different control group.
Step 3 : Have the new t7's hold position and let the t6's continue to get kills.
Step 4 : ???
Step 5 : 300+ t7's

If it's reasonably possible to get even one of them to that point then it's possible to get others.

Also I don't recall reading if you answered it previously. If I'm using RTT 1.53 will it null out this change where I won't have to deal with it?
 
If the optional troop tree is updated to 2.5, then you dont need to click the box that disables them to disable them.

1. You need specific t6 units to upgrade to heros
2. sure t7 is nice and dandy but wont upgrade to heros
3. interesting though they still wont upgrade to heros if they arent the correct units and if they havent collected 2 000 000 experience.
4. !
5. after how much time?

Also - why would you not disable it?
 
Why would it be implemented to begin with is a better question, if people wanted super companions to add to their party you guys could just mod in custom companions like native expansion did then make them cost obscene amounts of money to buy. Or they could simply just import their own companions. And I have every intention of keeping it disabled, I'm just curious as to by what logic you guys think these won't be gamebreaking. It's like giving us the ability to recruit a king or lord into our party.
 
For the simple reason that this feature was requested. As long as we are able to keep things optional, we aim to offer features for all of our player base. Just because you dont like it, doesnt mean others wont enjoy it.

Which is also the reason why we asked for the thoughts on which of the mentioned options would be most along the lines of player desires.
 
I understand your reasoning behind it, to each their own I suppose. Having several of those units in my party would just seem overpowered which is why I'm turned off to the idea. However with it being optional I guess if people like to play that way then so be it.
 
Back to the original point in question:

2) - Turn the troop into a hero, that cant die, keeps the troops stats and can be customized equipmentwise but not statwise

Your troop would then stay about the same type, but he's become a 'friend' or something, and you can choose to gift him with weapons/armor if you choose to reward him for his battle prowess or something. Good for immersion, espec. if you can name them.

I assume the stats of these units would be equivalent to its T7 counterpart?
 
They are tier 6 units and remain tier 6 units (unless we d make them levelling companions). They just dont die. Tier7 will still kick their ass.
 
That seems a little counter-intuitive. I assume that is to counter the fact that they cant die?
 
Duh 说:
Then i could just make them some tier 8 unit with huge health.

Like I said: we send the invincible heroes wherever we want with impunity. With this slight chance of dying, it makes us look after them with more care and makes us use them with more strategy than with normal heroes.
 
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