I just found that workshop in Bannerlord output generic product like Ranged Weapon I/II/III/IV/V, Shield I/II/III/IV/V, Medium Armor, Heavy Armor, etc.
Does this mean taleworlds plan to require equipment when upgrading soldiers in the future? For example, upgrading lv1 soldier to lv2 requires melee weapon I&shield I&Leather armor, upgrading lv4 soldier to lv5 requires melee weapon IV & Heavy armor
Current in-game dynamic economy system is obviously imbalanced, lots of goods and money can come from void since value of loot from killed enemy is much greater than cost to train that soldier. So I assume those generic product is designed for later implementation of equipment requirement forsoldier upgrading.
Does this mean taleworlds plan to require equipment when upgrading soldiers in the future? For example, upgrading lv1 soldier to lv2 requires melee weapon I&shield I&Leather armor, upgrading lv4 soldier to lv5 requires melee weapon IV & Heavy armor
Current in-game dynamic economy system is obviously imbalanced, lots of goods and money can come from void since value of loot from killed enemy is much greater than cost to train that soldier. So I assume those generic product is designed for later implementation of equipment requirement forsoldier upgrading.