Upgrading fiefs and Starting positions

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Griskard

Sergeant at Arms
Hi, I'm just wondering if it would be possible to do a couple of things.

1: Is there some way you can make a fief upgrade (Blacksmith, Caltrops, Prison Tower, those things) give certain bonuses to the defenders? I know blacksmiths make the arrows replenish and stuff, but I was thinking more like raising certain stats of the defenders (HP, Power strike, or whatever)

2: Ive seen this asked before, but is there some way that you can mod it so that you have the ability to move troops around before a battle, or particularly a siege. That way you could place heavier units at the top of the ladder and so forth, rather than the random mush it is now. Maybe putting people in towers and stuff.

Thanks
 
1. You can add extra checks for the upgrades when the soldiers for the villages are defined, and add certain soldiers for each upgrade. I did that in the game_menus.py file for the BoW mod. It works fine for the player, but I haven't seen an upgrade by the AI yet. You could also just check village wealth or population, or whatever else and set the extras there.

To keep the defenders looking the same you would also make another troop, and change out which troops appear based on the upgrades to the fief. If you keep the observed names the same it would just look like tougher farmers in the holdings.

mfberg
 
For question 2, you could do a menu that let's you assign "squads" to specific entry points.  Would most likely have to add new entry points to scenes, but you could preset what troops are in the scene and where at the start of the battle.  You would have to work out yourself how to limit the number of troops put to the scene.  Not hard to do IMO.
 
jik said:
For question 2, you could do a menu that let's you assign "squads" to specific entry points.  Would most likely have to add new entry points to scenes, but you could preset what troops are in the scene and where at the start of the battle.  You would have to work out yourself how to limit the number of troops put to the scene.  Not hard to do IMO.

^_^ not hard for pros like you but yeah for us its a struggle sorry ^_^
 
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