Upgraded Village Scene

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Ok got it

Are there any scene top priorities (other than reworking on native village scenes)?
 
Brubar 说:
Ok got it

Are there any scene top priorities (other than reworking on native village scenes)?

Not really. Feel free to scene what you want, when you want  :wink:
 
Brubar 说:
So I've started reworking native's scene. I've finished making a basic village (not upgraded, just normal) in France.

Here is native's village scene:
mb54.jpg
mb55.jpg

Here is the new basic village scene that i made:
mb28o.jpg
mb29u.jpg

So the village would look like this normally, at the beginning. Then, I'll modify this scene and put the improvements (upgrades) and add other details in order to have the scene of this same village but fully improved. But before i do that, do you have any constructive suggestion or critique about the new basic village scene?

Very nice.
 

So Brubar how are you planning to work on the village scenes? Do you think you need a hand with those? I kinda got some spare time for scening
 
Actually, it shouldn't be made that way (25 scenes for each village) you just have to make a scene containing all the improvements, but make those improvements into the ground so that they're not visible, and move them to the ground level when the upgrade is accomplished by code :smile:
 
ganso 说:
So Brubar how are you planning to work on the village scenes? Do you think you need a hand with those? I kinda got some spare time for scening
Of course it would always be welcomed. My "plan" is quite simple. I want to make at least one new village scene per faction / culture so we would have new village scenes all across the map. I am finishing one in France. If you have a particular interest or wish to do one village of a scpecific region, go ahead. It doesnt have to be the exact historical plan of a specific village since the scene will be used as a generic village.
Just tell me which one you'll do please!

Sayd Ûthman 说:
Actually, it shouldn't be made that way (25 scenes for each village) you just have to make a scene containing all the improvements, but make those improvements into the ground so that they're not visible, and move them to the ground level when the upgrade is accomplished by code :smile:
waaah dude that's called being a genius
though i dont know anything about coding :razz: I wouldnt be able to do that... but for now Korinov said it wasnt a priority so well see about that. Thanks for the idea though, that would be awesome!!

I wish Korinov will see your post lol

 
Sayd Ûthman 说:
I'm not a genius, this is not my idea , this is what other people do :grin:
Ah come on man, i want you to be a genius.

Anyway lol, how do "other people" (not geniuses :razz: ) deal with the AI mesh? Cause when the buildings are underground, no problem. But when they'll get upon the surface, then the AI will try to go through the "new" buildings because the old AI meshes wont have changed and will still be there... ???
 
I've been told that in order to make your little technique work, i could also bind the "new buildings" to entry points, but for that, i would need to play into the python files..., which i cannot do. I might be the same for what you suggested.

Do you have another idea? without having to modify a python file?
 
When adding a watchtower, would it be possible for you to make it with a staircase so that one can climb it? It'd be pretty cool. Also, perhaps in a defense, spawn a few peasant archers inside this watch tower? (As in, whenever there's a situation that farmers spawn on the field.)
 
Halrik 说:
When adding a watchtower, would it be possible for you to make it with a staircase so that one can climb it? It'd be pretty cool. Also, perhaps in a defense, spawn a few peasant archers inside this watch tower? (As in, whenever there's a situation that farmers spawn on the field.)

I'll see what i can do, but for now, I'm just remaking native scenes (without improvements).
We're also trying to find the easiest way to add those buildings ingame.
 
Brubar 说:
Of course it would always be welcomed. My "plan" is quite simple. I want to make at least one new village scene per faction / culture so we would have new village scenes all across the map. I am finishing one in France. If you have a particular interest or wish to do one village of a scpecific region, go ahead. It doesnt have to be the exact historical plan of a specific village since the scene will be used as a generic village.
Just tell me which one you'll do please!

I guess I'll stick with Middleburch castle for now, until you guys figure a way of making the buildings show up as they are built. But I'll let you know if I start working on something.
 
Yes that's what i've realized :grin:
i asked him but i got no answer :razz: i shall re-ask him!

but i understood he probably has more important stuff to work on, so i wont focus on the upgraded village, only remaking native village scene for now.
i have tried to learn how to implement new buildings with new entries in the python files, but it takes too much time for me so i wont go further for now...
but thanks for everything uthman
 
I think (other than quests, pike setting, and the "more usual" desires for added features...) this would be a fantastic addition.  I bet I'm not alone in waiting (game) weeks when I first played vanilla to see what the village looked like with the new addition... only to see no visual difference.  I say any mod with this gets lots of bonus points for sure.
 
Don't know if anybody is still working on this. I could do it, if there is still interest - especially by the modders..... Question is - is it possible to script? Otherwise it doesn't make sense to work on it.
mb14y.jpg
 
In order to implement this a LOT of scene work has to be done.  Essentially you would need to make separate village scenes for every possible combination of upgrades.  With 4 possible upgrades, plus the normal NON-upgraded scene, that means having 24 scenes made for EVERY VILLAGE.  Granted if you have a the standard scene made you just have to add in the extras to make a 'new scene' but you also want to make it 'flow' and be aesthetically pleasing as well.  Are you willing to put in that work...?
 
It's posible to use scripts to dynamicly alter the scene based on the buildings the village have. If done correctly you can manage with only one scene to fill in with all posible building variations. However, pathfinding might be a problem - so best to avoid all kinds of "complex" building improvements.
 
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