ElCrisp
Sergeant at Arms

If an upgraded workshop were to simply increase consumption and outputs, the price behavior that @Bannerman Man demontrated for breweries would be even more tricky for other types of workshops.
Given grain is quite abundant and stable in price the increased consumption doesnt result in huge cost rises. For other workshops though this would likely create shortages and hence price rises for inputs and over supply and price drops for outputs leading to low profits.
Perhaps in certain cases oscillating between next to no profits and haulting production for the workshop.
Moden markets are large so few enterprises produce enough to oversupply their own markets there for an increase in production correlates pretty neatly with an increase in profits, in the cases were they are capable of oversupply their own market (and the goods are non perishable) they just dont sell them until prices are better. OPEC exists as a cartel to stop the over production of oil for example.
High prosperity in the late game was creating inflation in the game economy, due to demand increasing faster than production or more accurately more inconsistantly
Workshops have a static average production..
Villages have 3 tiers to the amount of raw goods they produce as they increase in hearths. The fact that this isnt on a smooth gradient is really weird because demand is.on a gradient that is connected to prosperity,
Raw materials supplied by villages is also affected by banditry. Bandit parties seem to grow with some combination of player level and in game time passed. Which means late game supply of raw good is more volatile.
On top of this raiding plays a role, it is very difficult to increase hearths rapidly to recover from a raid.
They recently made a change so hearths grow at +1 in the first tier +0.75 in the second tier and + 0.5 in the third tier.
Villages used to just grow by a flat +1 so in a relative sense vilages recover faster than they grow. But the overall nerf seems very weird given the inflation that existed in late game.
All this is to say the game economy is complicated which makes it all the more important to ramp up iterative changes and testing. If they feel safer doing it on an alpha so less people whine when the game gets worse before it gets better, so be it.
Given grain is quite abundant and stable in price the increased consumption doesnt result in huge cost rises. For other workshops though this would likely create shortages and hence price rises for inputs and over supply and price drops for outputs leading to low profits.
Perhaps in certain cases oscillating between next to no profits and haulting production for the workshop.
Moden markets are large so few enterprises produce enough to oversupply their own markets there for an increase in production correlates pretty neatly with an increase in profits, in the cases were they are capable of oversupply their own market (and the goods are non perishable) they just dont sell them until prices are better. OPEC exists as a cartel to stop the over production of oil for example.
High prosperity in the late game was creating inflation in the game economy, due to demand increasing faster than production or more accurately more inconsistantly
Workshops have a static average production..
Villages have 3 tiers to the amount of raw goods they produce as they increase in hearths. The fact that this isnt on a smooth gradient is really weird because demand is.on a gradient that is connected to prosperity,
Raw materials supplied by villages is also affected by banditry. Bandit parties seem to grow with some combination of player level and in game time passed. Which means late game supply of raw good is more volatile.
On top of this raiding plays a role, it is very difficult to increase hearths rapidly to recover from a raid.
They recently made a change so hearths grow at +1 in the first tier +0.75 in the second tier and + 0.5 in the third tier.
Villages used to just grow by a flat +1 so in a relative sense vilages recover faster than they grow. But the overall nerf seems very weird given the inflation that existed in late game.
All this is to say the game economy is complicated which makes it all the more important to ramp up iterative changes and testing. If they feel safer doing it on an alpha so less people whine when the game gets worse before it gets better, so be it.


