Upgradable Workshops

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I know, I´m not asking anyone to make it a priority. I just want to know if there is an official statement (not "your" believes) if it will be added.

As it seems, there is no official statement on it. And just that the UI says it´s level 1 doesn´t confirm to me that there will be anytime a level 2.

So any official reply on this topic is much appreciated. As I said, I´m not asking when just if.
I know that the problem is that it is really hard to get any concrete statements from the TW team on future items, I know what you mean, I feel the same way as I actually brought this type thread up over a month ago so that is why I clicked on this because I couldn't get an answer back then either
 
He might've seen it he was looking through a few threads dont know if he checked up on this one though
we have a private conversation on it, there is too much back and forth going on and wouldn't want to put on a thread, we actually did that and between us it was over 7 pages long before we fixed it
 
we have a private conversation on it, there is too much back and forth going on and wouldn't want to put on a thread, we actually did that and between us it was over 7 pages long before we fixed it
Well thats cool hope you can get this done.
 
He might've seen it he was looking through a few threads dont know if he checked up on this one though
there are 3 huge issues I found out about the economy while doing my 1,000 day trader challenge so I got a lot for work for him
 
Hmmm could you relay some information to us too
1) Town issues aren't being resolved so it is causing negative prosperity to some towns that are getting under 500 so they have virtually no goods for sale and when they do they are so cheap they get bought out fast.
2) The inflation that is supposed to be at a rate of 50% per 10-15 years according to @mexxico is not happening, there is a lull in the inflation from around day 250-700 where there is no inflation and it breaks loose around day 700 and sky rockets. This happened in 2 separate play throughs, one on 1.4 branch, and one on 1.5 branch so I know it is a major issue.
3) I believe there are too many caravans running and delivering goods all over which causes prices to be somewhat flat all over the lands, so it is easy to get grain for a cheap price most everywhere when it should be a lot more expensive to get grain where there is none around compared to Askar where they 3 villages producing it, but askar can be 6-8 and and a Town with no villages anywhere around can be 8-10 makes no sense, making it harder to trade efficiently
4) caravans are making less money than in 1.4 than in 1.5 and the setting used to make more are now not working
Just a short brief of some stuff I figure out, I do mostly trading in Bannerlord and that is @mexxico expertise
 
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1) Town issues aren't being resolved so it is causing negative prosperity to some towns that are getting under 500 so they have virtually no goods for sale and when they do they are so cheap they get bought out fast.
2) The inflation that is supposed to be at a rate of 50% per 10-15 years according to @mexxico is not happening, there is a lull in the inflation from around day 250-700 where there is no inflation and it breaks loose around day 700 and sky rockets.
3) I believe there are too many caravans running and delivering goods all over which causes prices to be somewhat flat all over the lands, so it is easy to get grain for a cheap price most everywhere when it should be a lot more expensive to get grain where there is none around compared to Askar where they 3 villages producing it, but askar can be 6-8 and and a Town with no villages anywhere around can be 8-10 makes no sense, making it harder to trade efficiently
4) caravans are making less money than in 1.4 than in 1.5 and the setting used to make more are now not working
Just a short brief of some stuff I figure out, I do mostly trading in Bannerlord and that is @mexxico expertise
Well i have noticed all of these so hmmm i still will think about it but thanks for the info
 
Thats good you noticed them also I can let him know that others see it so makes it more important that others know
The biggest ones is def prosperity, inflation and grain these are the most noticable especially for someone who usually drags their campaigns to 6000 days
 
The biggest ones is def prosperity, inflation and grain these are the most noticable especially for someone who usually drags their campaigns to 6000 days
prosperity will be tough since some lords deal with the issues better than others so it will be hard to find a happy medium there, for the pricing such as trade goods be so close together, I think there are too many caravans running around with goods so everybody has so many trade goods, I think if we reduced the AI caravans a bit it would help pricing. But I am real curious why the caravan profits changed so much since 1.4 branch. Having a companion with high trading doesnt offer much for profits which makes no sense.
 
prosperity will be tough since some lords deal with the issues better than others so it will be hard to find a happy medium there, for the pricing such as trade goods be so close together, I think there are too many caravans running around with goods so everybody has so many trade goods, I think if we reduced the AI caravans a bit it would help pricing. But I am real curious why the caravan profits changed so much since 1.4 branch. Having a companion with high trading doesnt offer much for profits which makes no sense.
The first 2 are definitely linked with the whole caravan thing but to me caravans still make atound 5k on a good day and average 1.2k but i think late game is the problem with that mostly and late game i cant really commentvon how much they make since i dont really check due to how much money i have late game mabye we can brainstorm a solution without hurting other systems since having less trade caravans especially during war when most villager parties get attacked so they cant bring food or raided it could cause more problems with prosperity due to having too many starving towns and not enough caravans to bring them food also you can reduce hiw many caravans there are by attacking early game since late game most caravans have around 60 to 70 troops which makes looters and bandits not attack them. Other then that it could cause some other issues like lords not making enough money
 
The first 2 are definitely linked with the whole caravan thing but to me caravans still make atound 5k on a good day and average 1.2k but i think late game is the problem with that mostly and late game i cant really commentvon how much they make since i dont really check due to how much money i have late game mabye we can brainstorm a solution without hurting other systems since having less trade caravans especially during war when most villager parties get attacked so they cant bring food or raided it could cause more problems with prosperity due to having too many starving towns and not enough caravans to bring them food also you can reduce hiw many caravans there are by attacking early game since late game most caravans have around 60 to 70 troops which makes looters and bandits not attack them. Other then that it could cause some other issues like lords not making enough money
Yeah that is the problem @mexxico and I have faced, we once changed an option and it had a snowball effect on other issues so it is hard when dealing with the economy to fix one problem but not have it cause a problem to something else. It is really tough to do in a game that has such a complex economy that some people don't realize how complex it is.
It really does take brainstorming to figure out economy solutions I give you that
 
Yeah that is the problem @mexxico and I have faced, we once changed an option and it had a snowball effect on other issues so it is hard when dealing with the economy to fix one problem but not have it cause a problem to something else. It is really tough to do in a game that has such a complex economy that some people don't realize how complex it is.
It really does take brainstorming to figure out economy solutions I give you that
It really does though since a fix to 1 problem could cause a bigger problem or just another problem of the same size and fixing that causes another to the point where its just a cat and mouse game
 
It really does though since a fix to 1 problem could cause a bigger problem or just another problem of the same size and fixing that causes another to the point where its just a cat and mouse game
And we are still working on the first 1,000 days of the economy getting it right, let alone having to deal with up to days 5,000 and 6,000. I hate to see what happens when I start taking my trader past 1,000 days and see what it is like. I am trying to deal with the economy 1,000 days at a time, so we have been working for around 1 month just to get the first 1,000 days right.
I hope we it solved quick because I am eager to start running traders well into 5,000 days to see how it is
 
And we are still working on the first 1,000 days of the economy getting it right, let alone having to deal with up to days 5,000 and 6,000. I hate to see what happens when I start taking my trader past 1,000 days and see what it is like. I am trying to deal with the economy 1,000 days at a time, so we have been working for around 1 month just to get the first 1,000 days right.
I hope we it solved quick because I am eager to start running traders well into 5,000 days to see how it is
It isnt fun
 
economy balance has always been the hardest part in most games. Heck Eve online even hired in real professional accountants to sort out their market stuff in game and still theres gaps since there will always be people manipulating its core as in real life
 
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