Thanks for the kudos.
And don't get me wrong, as far as the one-man-band thing goes I am QUITE satisfied.... life has proven to me that many people I could get involved with my projects have WAY different ways of thinking about things. If there is one thing I have it is direction - but getting others to follow my direction to the perfectionist letter is nigh on impossible.
It's the same reason why I don't actually have a music band. I have written songs and can sing my heart out, but finding a guitarist, for instance, who wants to create art and not just "look cool while playing easy crap on guitar in the hopes of scoring chicks" is VERY hard. If you try to criticize or goad them at all into something creative they pretty much look at you and say "I don't see YOU playing guitar and looking cool"....
Besides, there is a common belief around here that if you cannot do it yourself, dont ask someone to do it for you. That is actually what pushed me into modding. I had some ideas for mods and posted them, in an attempt to lead the design for them. After morbid amounts of harassment about it I said "fine I'll show them what I can do", and this mod, so far, is the ultimate result of that. It took me only two months to go from "hmmm a necromancy mod...." to the first public release.
While I have had many, many offers for help on my mod, and appreciate the enthusiasm, I just don't work well with others. People get the idea that a "team" is a "democracy" and then everyone's a chief.... and then big projects fail because egos clash. It has happened time and time again here, and I don't intend to repeat it.
To summarize: co-operation doesn't exist in an environment where someone has something to prove and I'll be the first to admit, in the game world anyway, that's me.
Which is why YOU, my mod minions and loyal followers are so very important to me! Every one of you that points out a bug or mistake is part of my "dream team" because you never create more problems than you solve! That is the definition of a "well-oiled machine" in the development world, and I hope nobody fires their entire development team for me saying this, but it is also the PERFECT way to design games, in my experience. I have followed indie games for years, especially certain underrated games that are the brainchild of solely one individual (ADOM, Dwarf Fortress, URW, EUO, and Gearhead Arena, to name a few), and the result always seems positive.
Anyway I thought I would regurgitate some thoughts about mod and game development, since you brought it up. I'm glad everyone likes the mod so far, though I am a bit nervous since nobody has pointed out any bugs yet... I couldn't possibly have gotten them all.
SCREENSHOTS AND GAMEPLAY VIDEOS!!!
(About that, I would have some gameplay videos up myself except Fraps wont record sound on my computer for some reason...)