(Edits have been made. Updates made will be shown underneath the main post)
Jutland is a overhaul sub-mod with focus on Viking factions. It features: - New timeline - new factions and faction overhauls - new troop trees - NPC's - Cities - New shields, banners, sails - clutter details to scenes - Storyline edit - languages.
Features:
New Timeline: A.D 867
The timeline has been set one year prior to what it used to be in Vanilla Viking Conquest.
what this did, was making the conquest of the britania much wider, because in the early 867 A.D the kingdom of Northumbria had not yet falling to the vikings, and so this minor change i have made, gave space into adding a new kingdom to the module, The kingdom of Northumbria with the ruler King Ælle.
So now you can help the son's of ragnar, revenging his death properly.
Factions:
*Note: Minor factions has been merged into other small factions, to reduce the chance of them being destroyed very early on in the campaign.
(some, might hate my choice in this, if they liked to play in a small tribe such as the Osraige, which was a very small faction, but i have decided to put minor factions to better use, than simply just being wiped by larger factions. And also, this submod is intended to be played as a viking character, so if thats your playstyle, then you only care about raiding, and fighting, and not so much about how many minor factions there appears in this module.)
DANMARK
4 viking factions in Danmark, all competing against each other for the throne of Danmark.
- Featuring:
- Sigfridslægten(House of Sigfried): Ruled by Kong Hårik II (Hårikssøn) / Capital: Ripa(Danmark) / total amount of fiefs: 8 / Vassals: 1 Jarl and 1 Hersir.
- Hildetandslægten(''Hilthertooth'' Dynasty ): Ruled by Kong Hemming / Capital: Jelling(Danmark) / total amount of fiefs: 8 / Vassals: 2 Jarls, 1 Hersir
- Rurikslægten(The Rurikids): Ruled by Kong Rurik / Capital: Dorestad(Frisia) / total amount of fiefs: 10 / Vassals: 3 Jarls
- Angantyrslægten(Jarldom): Ruled by the Angantyr brothers / Capital: Heiðarstaðr (Danmark) / total amount of fiefs: 7
*note; Each of the families represent real life royal Dynasties. Do you got what it takes to unite all of Danmark under one ruler, one king? or perhaps make a conquest against Danmark and convert them all into Christianity? whatever you decide, good luck.
NORVEG
2 factions, in Norveg/norway
- Featuring:
- Konungdómar Norveg: represents all the independent kings in Norway.
Includes; Capital: Grömstad / total amount of fiefs: 11 / Vassals: 4 Kings and 3 Hersirs.
*note; During the viking age, in norway, there was not just one king ruling everything, there was over thirty kings ruling in Norway at the same time, these four kings represent some of the western shores of Norway.
- Konungdómur Norveg: is represented by Haraldr Hárfagri, who wants to be the sole king and rule all of Norway.
Includes: Capital: Trondheim / Total amount of fiefs: 8 / Vassals: 2 Jarls.
*note; Good luck with the campaign.
DANELAGEN (Kingdom of NORTHYMBRE)
The kingdom of Northymbre has been changed into: Danelagen and is represented by Kong Halfdan.
Includes: Capital: Jorvík / total amount of castles: 7 / total amount of villages: 9 / Vassals: 13 Jarls, including the ruler.
*note: keep in mind, that even though it seems like a lot of vassals, then because of the minor amount of fiefs assigned to each of them, then the lords armies will not be too big, compared to other factions.
Konungdómar Irland og Konungdómur Lochlond (Kingdom of LAITHLIND)
The kingdom of Laithlind has been changed.
the name has been changed into; Konungdómar Irland og Konungdómur Lochlond (the kingdoms of Ireland and the Kingdom of Lochlann)
to represent all the viking clans who sailed west to Scotland and ireland to start their own kingdoms.
Dyflin is represented by Konung Godrodr.
Veisafjordr is represented by Konung Olafr.
Vedrafjordr is represented by Konung Ulfr.
Lochlond is represented by Konung Orkan.
includes: 4 kings, 4 Jarls and 1 Hersir.
Norþanhymbra Rīċe (The kingdom of Northumbria)
*Note: As the timeline has been set back by one year, then the campaign introduces the old kingdom of Northumbria, with old king Ælle and king Osberth in the lead.
The former territories of Northumbria has been giving to them and lords have been giving to them as well.
It features: 2 capitals: Eidynbyrig and Bebbanbyrig / 3 castles and 7 villages / Vassals: 5 including the ruler.
FRANKIA (mini faction)
A new added kingdom are the northern kingdom of Frankia, it is ruled by Lothar and have it's own troop tree (SCRAPPED)
YNGLINGEAETTEN (Sons of Ragnar)
- a faction dedicated to the sons of Ragnar.
reason? well all the sons of Ragnar had their own destinies to fullfill and die of. So each of the brothers have been giving their own fiefs spread out on the world map
for an example; Halfdan Ragnarson is up conquering Skotland in his own campain, while, Ubba and Ragnvald are helping out the Danelaw, Bjørn and Haesten has made camp at Hastings in West Seaxna. Ivar is busy in Ireland, and Sigurd is in Danmark making plans to overthrow a danish king.
It includes: / total amount of fiefs: 13 / Vassals: 8.
Changes has been made, the Sons of Ragnar are all back into the Danelagen (Danelaw).
FIEFS:
Nearly every fief in the game has been assigned to specific lords, and their relatives. So no more clutter and randomness in who pocesses which fief.
Now lords are bound to a specific fief in each playthrough, and once you conquer a fief from someone, they will do anything in their power to reclaim that pocession.
TROOPS AND TROOP TREES:
- All troop trees have had an overhaul.
(includes; names, equipment, upgrade path, etc.)
Vikings:
17 new types of different vikings all hailing from different clans and regions of Skandinavia, and beyond.
- all vikings have their own shields to represent their region and specializes in different kind of weaponry.
(includes: multiple types of Danish Vikings, Northmen Vikings, Swedish Vikings, Hiberno VIkings, Rus Vikings, Norman Vikings, Irish Vikings. Etc.)
NPC's
- New viking lords; 15 Viking lords proclaimed with the title of King, compared to vanilla Viking Conquest where there is only 5 in total. (Not all are rulers of their own faction)
* 21 Jarls and 10 hersirs. That is 46 Viking warlords fighting amongst eachother and waging war against the Christians.
*note; some of the vikings have been ''edited'' (renamed, giving new gear and new face and put into different factions.), while others are brand new lords.
- New faces for nearly all existing lords. (teaser; Bjørn Regnarsøn and Ubba Regnarsøn looks badass)
- New face tattoos for the vikings. (Not a lot, but a few.)
- All minor NPC's has been overhauled.
*includes; renaming of all minor NPC's (Example; no more Happy widows, they are now named between 7 different Skandinavian words for ''ladies of the night'')
CITIES.
All towns/castles/villages dominated by the vikings has had their names changed into Norse names.
* I have relocated and renamed a lot of fiefs around the world map.
- Danmark is overhauled:
With a total of 23 fiefs in Danmark, there are now four major towns shared between three factions; Jelling, Heiðarstaðr, Ripa and Ripa Höfn.
**Teaser; a kings seat in Danmark. and a legend from a famous norse Saga has also been edited. into the module
- Norway is overhauled:
With a total of 16 fiefs in Norway, there are now two major towns shared between two factions; Grömstad and Trondheim.
- Danelaw is overhauled. ( all fiefs has had their names changed. villages near Jorvík have been named ''Dena Lagu'' and ''Dena hûs'' by the saxons, which means (Danelaw and House of Danes)
in Scotland, the gaelic folk has been more aggresive against their brethren who has been ruled by the Danes, and they have mocked them by nicknaming their villages what translated from Gaelic into English ''Thralls of the Danes'' (Etc.)
*Note: Changed due, to timeline has been altered, and the emerge of the old kingdom of Northumbria has been added.
- Ireland: name change to the villages under the viking rule.
Teaser: Vedrafjordr a known viking fortress, west of Veisafjordr, is a newly added castle.
Compared to vanilla Viking Conquest where there are only 3 major towns in Skandinavia, there are now a total of 7, divided between six kingdoms.
*note: there are six kingdoms total in Skandinavia in this sub-mod.
in vanilla Viking Conquest there are only 3 factions scattered out to each their country, Danmark, Norge and Frisland.
Now there are five faction with occupations in Danmark and two factions in Norge.
STORYLINE.
- the storyline has been edited (not the quests)
- names of locations mentioned in the storyline
- names of some the the characters to fit the new locations mentioned.
LANGUAGES.
*note: Base game is kept in english, so menus are still in English, so people which does not understand either, Danish, Norwegian, Swedish, Irish, Gaelic, saxon or frisian, can still play the game.
- Now this is probably one the biggest difference to this Sub-mod i have made.
I have giving all cultures their own languages.
example: if you are in Danmark, then towns/Npc's/trooptrees etc, which are related to Danmark, are all named in Danish. so if you meet a king he is titled ''Kong''
and if it is a norse king who are not a Dane, then he will be titled ''Konung''
and if you meet a king from West seaxe, then he will be titled ''Cyning'' and so on for all lords.
In Danmark all towns (etc) has been giving the old Danish translations of the modern city names. So modern day Ribe / Århus / Hedeby is now Ripa / Árós / Heidarbyr
- and so on for every other viking nation.
depending on where you are in the world, weaponsmiths and other NPC's. Will be called something different than what you are used to.
Example: if you are in Danmark it is called a ''Våbensmed''
And if you are in Saxon regions it will be ''Wigsmið''
and so on for every nation. Each country will have their own languages. so no more english translations on NPC's.
Difference between the Skandinavian languages. When you meet lords or ladies who are Danes, the ending in their fathers names will be ''Søn/Datter''
and if you meet lords and ladies who are of Norwegian decendant. then the ending in their fathers names will be ''Son/Dotter''
And to those vikings who have moved away from Skandinavia, and settled in either Ireland or Scotland their names will be ''Son/Dottir'' which refers to the Icelandic language.
Under progress: Languages will be added to each lord, so when you meet a lord from England then he will speak a few sentences in old Saxon.
And when you meet a lord from Danmark, then he will speak some lines of Danish, and when you are in Norway, then a Norwegian Warlord will speak some conversation in Norsk.
SCENE OVERHAUL *note: the scenes are not created by me, these are the original ones from Vanilla VC. I have just added more details to them.
- details, such as trees, buckets, tables, boat building on beaches, sacrificing stands, food, barrels, hanging fishing nets, fish traps, banners, prominent family shields on houses, markets, Etc, etc. have been added to some cities, castles, villages and Hofs to give them a more ''alive'' and progressive look. Now cities looks like busy tradingports around the map, fit for kings and Jarls to have as their own.
*note; for the sake of performance, i have decided not to change the siege scenes. A lot of stuff has been added to the towns, and i fear that battles with 700 troops would weaking the performances.
Pictures of some of the scenes in the link below:
steamcommunity.com
This sub-mod includes thetexture and graphics overhaul
Dark Age mod
by @ha3481
Link in the description: https://forums.taleworlds.com/index.php?threads/submod-dark-age-for-viking-conquest-released-3-4.359288/
VC Balance mod (version 11)
by @Tingyun
Link in the description: https://forums.taleworlds.com/index.php?threads/vc-s-vc-balance-mod-saved-game-compatible.373658/
Credits giving to the modders who have created these two mods, they are amazing.
Personal note:
When i first time heard about, and played Mount and blade, it was vanilla Warband, at the time it launched on Xbox one.
I fell in love with the game the moment i saw the gameplay trailer.
After spending all the hours i had available, i learned about Viking Conquest. That was when i was struck by lightning, and i had to own that game. I begged a long time for a DLC release on Xbox,
but when my wishes was denied, i seeked out to buy a gamer PC.
I bought Viking Conquest on steam over a year before i bought a PC to play on, so i was anxious about playing it.
When i first played Viking Conquest, i saw all the potential that DLC had, Monastary Raids, my own story of how i could destroy the christian religion, as the christianity destroyed my religion in the real world, and then carve out a new future for my countries, in a game.
However, after playing the game for a while, i was frustrated about how there was not enough viking activity, with that i mean, that i wanted to see some more action in Skandinavia itself.
Viking clans fighting eachother over small pieces of land, so i decided to try my luck and create this mod.
I knew exactly what i wanted to build, but i had no skills in what so ever in how to mod, so it has taking a long time to come to this point. The mod will release soon, when i am done polishing it.
Jutland, is how i see the Viking Conquest back in the Dark age. And i hope that it will be satisfying for all to play.
There are yet things i wish to see in the future of this submod, however, as of right now, i do not have the skills to pull it off, as i am still kinda new to modding.
But for each day passing, i am getting better at it. (i think.)
I really wish to create Iceland with prominent viking families, fighting over the right to own it, and then create the rest of Skandinavia (including, Sweden, Götaland and the final part of Danmark, which is the island of Sjælland) so we can have some proper vikings battle each other over land.
That i think, would be amazing.
To-do list:
- Creating and adding more banners.
- Fix dialogues and/or notes shown in the game.
- Correcting storyline, prior to latest update.
- Create new textures and models.
- Create new languages dialogues for each culture.
- Test playing everything to make sure the module works bugsfree.
And that should be it, when i am done with these things, then the submod gets released.
Side project under construction: Jutland (A.D 820) Beginning of the Viking age to the west.
- VC campaign map. (same old, same old.)
- Historical characters from that period of time.
- tonnes of Minor Viking factions with few lords, supporting each other.
- the storyline will be rewritting, and manipulated with, so i can use basically the same quests, but make it fit into the theme of this module
- Troops overhauls: worse equipped troops (the Vikings were not yet as rich back then, as proper raids has not been happening yet, so not many could afford decent armor or weapons)
- rescheduling and name changes on towns/castles/villages. (Example: Jorvík, will then be Eoferwich)
- removing of larger ships, such as Skeid and Busse.
- Other tweaks.
Link to the old thread:
Jutland is a overhaul sub-mod with focus on Viking factions. It features: - New timeline - new factions and faction overhauls - new troop trees - NPC's - Cities - New shields, banners, sails - clutter details to scenes - Storyline edit - languages.
Features:
New Timeline: A.D 867
The timeline has been set one year prior to what it used to be in Vanilla Viking Conquest.
what this did, was making the conquest of the britania much wider, because in the early 867 A.D the kingdom of Northumbria had not yet falling to the vikings, and so this minor change i have made, gave space into adding a new kingdom to the module, The kingdom of Northumbria with the ruler King Ælle.
So now you can help the son's of ragnar, revenging his death properly.
Factions:
*Note: Minor factions has been merged into other small factions, to reduce the chance of them being destroyed very early on in the campaign.
(some, might hate my choice in this, if they liked to play in a small tribe such as the Osraige, which was a very small faction, but i have decided to put minor factions to better use, than simply just being wiped by larger factions. And also, this submod is intended to be played as a viking character, so if thats your playstyle, then you only care about raiding, and fighting, and not so much about how many minor factions there appears in this module.)
DANMARK
4 viking factions in Danmark, all competing against each other for the throne of Danmark.
- Featuring:
- Sigfridslægten(House of Sigfried): Ruled by Kong Hårik II (Hårikssøn) / Capital: Ripa(Danmark) / total amount of fiefs: 8 / Vassals: 1 Jarl and 1 Hersir.
- Hildetandslægten(''Hilthertooth'' Dynasty ): Ruled by Kong Hemming / Capital: Jelling(Danmark) / total amount of fiefs: 8 / Vassals: 2 Jarls, 1 Hersir
- Rurikslægten(The Rurikids): Ruled by Kong Rurik / Capital: Dorestad(Frisia) / total amount of fiefs: 10 / Vassals: 3 Jarls
- Angantyrslægten(Jarldom): Ruled by the Angantyr brothers / Capital: Heiðarstaðr (Danmark) / total amount of fiefs: 7
*note; Each of the families represent real life royal Dynasties. Do you got what it takes to unite all of Danmark under one ruler, one king? or perhaps make a conquest against Danmark and convert them all into Christianity? whatever you decide, good luck.
NORVEG
2 factions, in Norveg/norway
- Featuring:
- Konungdómar Norveg: represents all the independent kings in Norway.
Includes; Capital: Grömstad / total amount of fiefs: 11 / Vassals: 4 Kings and 3 Hersirs.
*note; During the viking age, in norway, there was not just one king ruling everything, there was over thirty kings ruling in Norway at the same time, these four kings represent some of the western shores of Norway.
- Konungdómur Norveg: is represented by Haraldr Hárfagri, who wants to be the sole king and rule all of Norway.
Includes: Capital: Trondheim / Total amount of fiefs: 8 / Vassals: 2 Jarls.
*note; Good luck with the campaign.
DANELAGEN (Kingdom of NORTHYMBRE)
The kingdom of Northymbre has been changed into: Danelagen and is represented by Kong Halfdan.
Includes: Capital: Jorvík / total amount of castles: 7 / total amount of villages: 9 / Vassals: 13 Jarls, including the ruler.
*note: keep in mind, that even though it seems like a lot of vassals, then because of the minor amount of fiefs assigned to each of them, then the lords armies will not be too big, compared to other factions.
Konungdómar Irland og Konungdómur Lochlond (Kingdom of LAITHLIND)
The kingdom of Laithlind has been changed.
the name has been changed into; Konungdómar Irland og Konungdómur Lochlond (the kingdoms of Ireland and the Kingdom of Lochlann)
to represent all the viking clans who sailed west to Scotland and ireland to start their own kingdoms.
Dyflin is represented by Konung Godrodr.
Veisafjordr is represented by Konung Olafr.
Vedrafjordr is represented by Konung Ulfr.
Lochlond is represented by Konung Orkan.
includes: 4 kings, 4 Jarls and 1 Hersir.
Norþanhymbra Rīċe (The kingdom of Northumbria)
*Note: As the timeline has been set back by one year, then the campaign introduces the old kingdom of Northumbria, with old king Ælle and king Osberth in the lead.
The former territories of Northumbria has been giving to them and lords have been giving to them as well.
It features: 2 capitals: Eidynbyrig and Bebbanbyrig / 3 castles and 7 villages / Vassals: 5 including the ruler.
A new added kingdom are the northern kingdom of Frankia, it is ruled by Lothar and have it's own troop tree
- a faction dedicated to the sons of Ragnar.
reason? well all the sons of Ragnar had their own destinies to fullfill and die of. So each of the brothers have been giving their own fiefs spread out on the world map
for an example; Halfdan Ragnarson is up conquering Skotland in his own campain, while, Ubba and Ragnvald are helping out the Danelaw, Bjørn and Haesten has made camp at Hastings in West Seaxna. Ivar is busy in Ireland, and Sigurd is in Danmark making plans to overthrow a danish king.
It includes: / total amount of fiefs: 13 / Vassals: 8.
Changes has been made, the Sons of Ragnar are all back into the Danelagen (Danelaw).
FIEFS:
Nearly every fief in the game has been assigned to specific lords, and their relatives. So no more clutter and randomness in who pocesses which fief.
Now lords are bound to a specific fief in each playthrough, and once you conquer a fief from someone, they will do anything in their power to reclaim that pocession.
TROOPS AND TROOP TREES:
- All troop trees have had an overhaul.
(includes; names, equipment, upgrade path, etc.)
Vikings:
17 new types of different vikings all hailing from different clans and regions of Skandinavia, and beyond.
- all vikings have their own shields to represent their region and specializes in different kind of weaponry.
(includes: multiple types of Danish Vikings, Northmen Vikings, Swedish Vikings, Hiberno VIkings, Rus Vikings, Norman Vikings, Irish Vikings. Etc.)
NPC's
- New viking lords; 15 Viking lords proclaimed with the title of King, compared to vanilla Viking Conquest where there is only 5 in total. (Not all are rulers of their own faction)
* 21 Jarls and 10 hersirs. That is 46 Viking warlords fighting amongst eachother and waging war against the Christians.
*note; some of the vikings have been ''edited'' (renamed, giving new gear and new face and put into different factions.), while others are brand new lords.
- New faces for nearly all existing lords. (teaser; Bjørn Regnarsøn and Ubba Regnarsøn looks badass)
- New face tattoos for the vikings. (Not a lot, but a few.)
- All minor NPC's has been overhauled.
*includes; renaming of all minor NPC's (Example; no more Happy widows, they are now named between 7 different Skandinavian words for ''ladies of the night'')
CITIES.
All towns/castles/villages dominated by the vikings has had their names changed into Norse names.
* I have relocated and renamed a lot of fiefs around the world map.
- Danmark is overhauled:
With a total of 23 fiefs in Danmark, there are now four major towns shared between three factions; Jelling, Heiðarstaðr, Ripa and Ripa Höfn.
**Teaser; a kings seat in Danmark. and a legend from a famous norse Saga has also been edited. into the module
- Norway is overhauled:
With a total of 16 fiefs in Norway, there are now two major towns shared between two factions; Grömstad and Trondheim.
- Danelaw is overhauled. ( all fiefs has had their names changed. villages near Jorvík have been named ''Dena Lagu'' and ''Dena hûs'' by the saxons, which means (Danelaw and House of Danes)
*Note: Changed due, to timeline has been altered, and the emerge of the old kingdom of Northumbria has been added.
- Ireland: name change to the villages under the viking rule.
Teaser: Vedrafjordr a known viking fortress, west of Veisafjordr, is a newly added castle.
Compared to vanilla Viking Conquest where there are only 3 major towns in Skandinavia, there are now a total of 7, divided between six kingdoms.
*note: there are six kingdoms total in Skandinavia in this sub-mod.
in vanilla Viking Conquest there are only 3 factions scattered out to each their country, Danmark, Norge and Frisland.
Now there are five faction with occupations in Danmark and two factions in Norge.
STORYLINE.
- the storyline has been edited (not the quests)
- names of locations mentioned in the storyline
- names of some the the characters to fit the new locations mentioned.
LANGUAGES.
*note: Base game is kept in english, so menus are still in English, so people which does not understand either, Danish, Norwegian, Swedish, Irish, Gaelic, saxon or frisian, can still play the game.
- Now this is probably one the biggest difference to this Sub-mod i have made.
I have giving all cultures their own languages.
example: if you are in Danmark, then towns/Npc's/trooptrees etc, which are related to Danmark, are all named in Danish. so if you meet a king he is titled ''Kong''
and if it is a norse king who are not a Dane, then he will be titled ''Konung''
and if you meet a king from West seaxe, then he will be titled ''Cyning'' and so on for all lords.
In Danmark all towns (etc) has been giving the old Danish translations of the modern city names. So modern day Ribe / Århus / Hedeby is now Ripa / Árós / Heidarbyr
- and so on for every other viking nation.
depending on where you are in the world, weaponsmiths and other NPC's. Will be called something different than what you are used to.
Example: if you are in Danmark it is called a ''Våbensmed''
And if you are in Saxon regions it will be ''Wigsmið''
and so on for every nation. Each country will have their own languages. so no more english translations on NPC's.
Difference between the Skandinavian languages. When you meet lords or ladies who are Danes, the ending in their fathers names will be ''Søn/Datter''
and if you meet lords and ladies who are of Norwegian decendant. then the ending in their fathers names will be ''Son/Dotter''
And to those vikings who have moved away from Skandinavia, and settled in either Ireland or Scotland their names will be ''Son/Dottir'' which refers to the Icelandic language.
Under progress: Languages will be added to each lord, so when you meet a lord from England then he will speak a few sentences in old Saxon.
And when you meet a lord from Danmark, then he will speak some lines of Danish, and when you are in Norway, then a Norwegian Warlord will speak some conversation in Norsk.
SCENE OVERHAUL *note: the scenes are not created by me, these are the original ones from Vanilla VC. I have just added more details to them.
- details, such as trees, buckets, tables, boat building on beaches, sacrificing stands, food, barrels, hanging fishing nets, fish traps, banners, prominent family shields on houses, markets, Etc, etc. have been added to some cities, castles, villages and Hofs to give them a more ''alive'' and progressive look. Now cities looks like busy tradingports around the map, fit for kings and Jarls to have as their own.
*note; for the sake of performance, i have decided not to change the siege scenes. A lot of stuff has been added to the towns, and i fear that battles with 700 troops would weaking the performances.
Pictures of some of the scenes in the link below:

Steam Community :: Hrørikr :: Screenshots
This sub-mod includes the
Dark Age mod
VC Balance mod (version 11)
by @Tingyun
Link in the description: https://forums.taleworlds.com/index.php?threads/vc-s-vc-balance-mod-saved-game-compatible.373658/
Credits giving to the modders who have created these two mods, they are amazing.
Personal note:
When i first time heard about, and played Mount and blade, it was vanilla Warband, at the time it launched on Xbox one.
I fell in love with the game the moment i saw the gameplay trailer.
After spending all the hours i had available, i learned about Viking Conquest. That was when i was struck by lightning, and i had to own that game. I begged a long time for a DLC release on Xbox,
but when my wishes was denied, i seeked out to buy a gamer PC.
I bought Viking Conquest on steam over a year before i bought a PC to play on, so i was anxious about playing it.
When i first played Viking Conquest, i saw all the potential that DLC had, Monastary Raids, my own story of how i could destroy the christian religion, as the christianity destroyed my religion in the real world, and then carve out a new future for my countries, in a game.
However, after playing the game for a while, i was frustrated about how there was not enough viking activity, with that i mean, that i wanted to see some more action in Skandinavia itself.
Viking clans fighting eachother over small pieces of land, so i decided to try my luck and create this mod.
I knew exactly what i wanted to build, but i had no skills in what so ever in how to mod, so it has taking a long time to come to this point. The mod will release soon, when i am done polishing it.
Jutland, is how i see the Viking Conquest back in the Dark age. And i hope that it will be satisfying for all to play.
There are yet things i wish to see in the future of this submod, however, as of right now, i do not have the skills to pull it off, as i am still kinda new to modding.
But for each day passing, i am getting better at it. (i think.)
I really wish to create Iceland with prominent viking families, fighting over the right to own it, and then create the rest of Skandinavia (including, Sweden, Götaland and the final part of Danmark, which is the island of Sjælland) so we can have some proper vikings battle each other over land.
That i think, would be amazing.
To-do list:
- Creating and adding more banners.
- Fix dialogues and/or notes shown in the game.
- Correcting storyline, prior to latest update.
- Create new textures and models.
- Create new languages dialogues for each culture.
- Test playing everything to make sure the module works bugsfree.
And that should be it, when i am done with these things, then the submod gets released.
Side project under construction: Jutland (A.D 820) Beginning of the Viking age to the west.
- VC campaign map. (same old, same old.)
- Historical characters from that period of time.
- tonnes of Minor Viking factions with few lords, supporting each other.
- the storyline will be rewritting, and manipulated with, so i can use basically the same quests, but make it fit into the theme of this module
- Troops overhauls: worse equipped troops (the Vikings were not yet as rich back then, as proper raids has not been happening yet, so not many could afford decent armor or weapons)
- rescheduling and name changes on towns/castles/villages. (Example: Jorvík, will then be Eoferwich)
- removing of larger ships, such as Skeid and Busse.
- Other tweaks.
Link to the old thread:
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