I still play Bannerlord Multiplayer. So yeah, I guess I am an optimist.Their recent reputation doesn't really give much hope in 'not ****ing this up', I'm afraid
I still play Bannerlord Multiplayer. So yeah, I guess I am an optimist.Their recent reputation doesn't really give much hope in 'not ****ing this up', I'm afraid
That was a good one hehe.I still play Bannerlord Multiplayer. So yeah, I guess I am an optimist.
however this one has a greater emphasis on economy and building up a village from scratch.
Fair enough, personally I never played back then but the whole logistics system is what got me interested in the game in the first place. There's definite problems with it all in Foxhole, it's just become a meatgrinder of bunker bases where you can't really employ any tactics because the enemy is always safely inside of trenches or garrisons.Personally I'm kind of meh about this. What made the foxhole beta so much fun was the back and forth between 100 strangers with generic rifles trying to go through a gate or assault a village without getting mowed down. The economic / logistic stuff just feels like filler to me, and makes it more about rust style busywork than topdown tactics. I get that some people like that but it just ruins the one thing that made foxhole so unique imo.
You might be right about the melee mosh-pits, I guess we'll have to see how they implement the combat and the meta around that. As far as I know at the moment it's basically the same as bayonets from Foxhole: click and stab, and in the same janky fashion.The hail of bullets was what made foxhole's beta interesting. You would usually be shooting at something you couldn't see, trying to pin enemies down or pre-emptively snipe them coming round a corner. But with mostly melee combat there is none of that, and I can't see any way to avoid it devolving into tiny grindy moshpits rather than the more interesting large scale engagements you get with guns.
What I do like about the melee aspect is how you can be more mobile, as in Foxhole the frontlines are usually extremely static around trenches and AI buildings, making successful flanking manoeuvres pretty rare. The aiming system does promote staying in formation though, which I like.
I've heard from veterans that it is extremely different now. From what I've gathered it used to be skirmishes and day-long battles on a single region, where-as now it's one huge war over 22 different, connected regions that can last up to or longer than a month. It's pretty great in my opinion and there's no other game that really achieves what it does in terms of full-scale warfare and logistics.Based on what you're saying here I think the beta was very different from the standalone game. There were very few trenches in the beta, almost no vehicles and almost everyone was just stock rifle. I never played the standalone btw.
Never ever had I thought someone would do an Italian front. It is still less of a miracle than Tannenberg, but still - Italians in a game!
There must be a story campaign and with the one same mission all over again and again
I hope you've said your prayers to Okranand for the context; Lo-Fi games making a sequel for Kenshi, TBD ofc
Kenshi 2
Kenshi 2 is an upcoming prequel to Kenshi still under development by Lo-Fi Games. Set around 1,000 years prior to the original game, the setting will still be in a post-apocalyptic state during this time period, and may have only slightly more advanced technology. Though originally intended to...kenshi.fandom.com''The game is set around 1,000 years prior to the original game, though the game world will still be in a post-apocalyptic state during this time period, and they may have only slightly more advanced technology. ''
The game will feature narrated documentaries throughout the campaigns, time period-accurate language and music ...
We got to see some of the documentary footage in the Fan Preview event, and it looked like the type of thing that would fit in on Netflix or The History Channel, complete with narration, props, and actors in costume.
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... if you’re playing as the English, you probably won’t be able to understand your units at the beginning of the game, as they’ll be speaking a version of English that’s unrecognizable to modern-day players. However, as you progress, you’ll start to understand more and more of what they say as the language evolves toward what we speak today. Similarly, the music starts as a stripped-down score with only a few instruments, evolving throughout the game to be a full orchestra as your civilization advances.
AoE IV doesn't have a thread?
The team behind Age of Empires IV wants you to learn history while playing the game
The game also looks at past games for inspiration.www.theverge.com
A few interesting details:
tries to make it look like total war but with 20 glowing men slapping each other