That's old info, the new is "first half of 2023". And I'm unironically waiting for this and nothing else really, even if that doesn't make me special. Because you know it will be the GOTY after a disastrous launch and a few sizable patches, and it will have the satisfying open world RPG loops as in TES games.November 11th. Don't you remember?
Big Elite: Dangerous vibes on this one. Sure, you can land on a bunch of planets in ED, but they're just rocks with different color palettes (mostly browns, oranges, reds, yellows, and greys). No Man's Sky also comes to mind, with its immense volume of procedurally generated planets which have flora, fauna, and a wider variety of biomes and terrain features, but every planet is one big biome and there are always fewer than a dozen types of critters running around. Once you've seen one planet of a specific type, you've seen them all. The point in favor of Starfield here is that you can at least make use of a particularly neat spot that you find by building a base there (unlike ED), but NMS encourages you to do that too and it is most efficient to do so on multiple planets of different types to feed the crafting cycle.Bigger isn't always better, and having 1000 planets is a waste of time if there's not enough to differentiate them or if the gameplay becomes boring.
There is a brief bit in the gameplay footage of the intro scene where the player is sneaking up on two enemies who are sitting and standing next to a computer terminal, oblivious to the player until they get too close. It's a staple in TES and Fallout games, I don't see it going away for this one, and it will probably be just as overpowered.Hopefully stealth is an option and I can sneak around and oneshot people like I did in Skyrim.
Dirt: shiny. Rock: shiny. Metal on ship boarding ramp: matte? Concrete in research lab: extra ****in' shiny, like it just rained inside shiny. It's like the fad where every night-time city scene has to be lit with bright neon signs and littered with puddles like it only just stopped raining so we can show off ray-tracing. Or, more appropriately, like when Oblivion came out and they were so damn proud of their bloom lighting effects that they were cranked to 11 and you couldn't stand to look at it.People are shiny, ground is shiny.
The graphics are disappointing. I'm going to go on a bit of a rant here, but why is everything so shiny? Metal surfaces are shiny, but they don't really look like metal, which is ****ing weird. It's hard to describe. People are shiny, ground is shiny. Rain magnifies the shininess exponentially. This seems to be trend with video games now.
Starfield impressed me more this time around than in the first gameplay video I saw back in January. I mean, I'm not jumping up and down in excitement, but hey, I'd play it. The combat looked good. Give me a suppressor and the chance to sneak around and oneshot people in the head, and yeah, I'm up for that.
Emphasis mine.You will all play Starfield (when it's fixed)