- Best answers
They say "Yay, 7 million people claimed our game, what a success!", but they think "Ff****, we should have asked for money."
I believe Epic paid for that, so either way they got their money.They say "Yay, 7 million people claimed our game, what a success!", but they think "Ff****, we should have asked for money."
TWELVE MINUTES is a real-time top-down interactive thriller with an accessible click and drag interface.
What should be a romantic evening with your wife turns into a nightmare when a police detective breaks into your home, accuses your wife of murder and beats you to death…
Only for you to find yourself immediately returned to the exact moment you opened the front door, stuck in a TWELVE-MINUTE time loop, doomed to relive the same terror again and again…
Unless you can find a way to use the knowledge of what’s coming to change the outcome and break the loop.
TWELVE MINUTES blends the dream-like tension of THE SHINING with the claustrophobia of REAR WINDOW and the fragmented structure of MEMENTO.
Featuring James McAvoy, Daisy Ridley, and Willem Dafoe.
Yeah, really. I've got at least a couple of games like that, where I've grabbed them because hey, free ****, better grab it, but then I've never done anything with them. I'm sure a lot of people do the same.Yeah... Not only that but how many people out of the 7.5 million who claimed it will ever even install it.
I am very interested in this game, I am following it periodically (It has a couple of new videos...animation and photogrametry Iirc...).
It's evolving interestingly. I love how deadly the combat actually is.
I don't know about Jimmy's vision, but this game doesn't really appeal to me and it sorts of rubs me the wrong way.