In Progress Unreasonably "AutoTeamBalanceThreshold" Settings

Users who are viewing this thread

Version number
v1.1.2
Branch
Main
Modded/unmodded
Unmodded
Here's how you describe "AutoTeamBalanceThreshold" : Maximum player imbalance between team 1 and team 2. But by decompiling the "TaleWorlds.MountAndBlade.dll" I found that your code does this (in the image). By setting AutoTeamBalanceThreshold to 1, servers will allow 2 players imbalance between two teams; for 5 , it will allow 20 players imbalance, thats so amazing.

For 6v6 battles like Skirmish and Captain mode we desperately need this balance to reach 1 to achieve complete team balance. Numbers like 10 and 20 do nothing to the balance system, 0 and 1 are more than enough.

Even weirder is that this is a client-determined balance setting, and you can bypass the server's balance setting by changing this value locally.

tJryz.png
 
Hey, our team is aware of this issue and working on it. Thank you for your time and sorry for the inconvenience.
 
Back
Top Bottom