Here's how you describe "AutoTeamBalanceThreshold" : Maximum player imbalance between team 1 and team 2. But by decompiling the "TaleWorlds.MountAndBlade.dll" I found that your code does this (in the image). By setting AutoTeamBalanceThreshold to 1, servers will allow 2 players imbalance between two teams; for 5 , it will allow 20 players imbalance, thats so amazing.
For 6v6 battles like Skirmish and Captain mode we desperately need this balance to reach 1 to achieve complete team balance. Numbers like 10 and 20 do nothing to the balance system, 0 and 1 are more than enough.
Even weirder is that this is a client-determined balance setting, and you can bypass the server's balance setting by changing this value locally.
For 6v6 battles like Skirmish and Captain mode we desperately need this balance to reach 1 to achieve complete team balance. Numbers like 10 and 20 do nothing to the balance system, 0 and 1 are more than enough.
Even weirder is that this is a client-determined balance setting, and you can bypass the server's balance setting by changing this value locally.