.The player profession is seignior.(not king Avoid information discrepancies caused by translation.)
.Mid game, full difficulty, no cheats.
1. Always vote for certain lords in the election when acquiring a new territory (not specific, I don’t know what mechanism), which leads to a very uneven distribution of territories. However, the lords of multiple territories cannot manage their territories well, leading to rebellion in multiple territories .
Supplement to question 1:
A: Every time a new territory is voted for, there is a high probability that the player will have a place, even if the last battle did not make a contribution. However, sometimes the player does not want the territory, because the previous territory is developing and there is no space. I guess the reason why the player participates in the election It may be because the player's income is negative (but in fact the player is not short of money because of the war spoils.)
Then there is re-voting, even if the re-voting nobles have very few territories, they will not be on the list. The voting list is still those few lords who are often assigned to the land. (Even if they have no ability to manage and the distribution is extremely uneven).
B: After I found out that the distribution of territories was unbalanced, I formed a legion with only my family’s army and a family’s troops that allocated very few territories. Under this condition, I captured a territory. But after that, it will be on the voting list There is still no family with little territory.
Yes, obviously, on the voting list, there are a few multi-land lords who are often assigned to lands. They are regulars. (Even if they have no ability to manage and the distribution is extremely uneven).
2. Wheel battles caused by very mentally retarded kingdom strategies in the middle of the game. As the dynasty expands, the probability of neighboring countries going to war is high. Sometimes even if they are weak, everything seems to be planned.
When the player's camp is about to win or just won the battle against the A camp, the B camp will immediately declare war on the players. Sometimes 3 countries take turns to fight.
What balance setting does this have?
Once the war starts, all troops will be assembled to attack the castle. The player camp has lost a lot of troops due to previous wars, and there is a high probability that it will be attacked next few.
After that, the player's camp defended, but after a few victories, the country surrendered after capturing more than a dozen captives. (Because of the compensation).
As a result, the player camp lost several castles. The next war local camp will have more troops.
Then a new war begins, another country declares war on our kingdom, repeat.
Summary: You can imagine that problem 1 and problem 2 appear at the same time. You get a new territory and it will be distributed to the lord who is no longer able to manage it. Soon there will be rebellion. At the same time, two countries are at war with your country. If you A hostile country is defeated. Then the third country will soon declare war on the player country.
And this has not counted the enemy troops that will be refreshed every ten days in the main storyline.
I don't know about others, my mentality is broken, every time a country goes to war with me, I attack seven or eight castles in a row, even if I will be attacked back after a few days, but I don't care. There are many rebellions in my country's cities .The same goes for the other three countries.
In the end, what kind of conceit made you close the BUG feedback on the Mount and Blade Chinese website? So your bugs are all fixed? No more?
I don't know if the mount and blade forums in other countries are like this. This is a complaint from a Chinese player. Since you have closed the BUG feedback, I have to register an account on the English official website and use the translation software to tell you that it exists. A "design flaw" of at least three major versions.
.Mid game, full difficulty, no cheats.
1. Always vote for certain lords in the election when acquiring a new territory (not specific, I don’t know what mechanism), which leads to a very uneven distribution of territories. However, the lords of multiple territories cannot manage their territories well, leading to rebellion in multiple territories .
Supplement to question 1:
A: Every time a new territory is voted for, there is a high probability that the player will have a place, even if the last battle did not make a contribution. However, sometimes the player does not want the territory, because the previous territory is developing and there is no space. I guess the reason why the player participates in the election It may be because the player's income is negative (but in fact the player is not short of money because of the war spoils.)
Then there is re-voting, even if the re-voting nobles have very few territories, they will not be on the list. The voting list is still those few lords who are often assigned to the land. (Even if they have no ability to manage and the distribution is extremely uneven).
B: After I found out that the distribution of territories was unbalanced, I formed a legion with only my family’s army and a family’s troops that allocated very few territories. Under this condition, I captured a territory. But after that, it will be on the voting list There is still no family with little territory.
Yes, obviously, on the voting list, there are a few multi-land lords who are often assigned to lands. They are regulars. (Even if they have no ability to manage and the distribution is extremely uneven).
2. Wheel battles caused by very mentally retarded kingdom strategies in the middle of the game. As the dynasty expands, the probability of neighboring countries going to war is high. Sometimes even if they are weak, everything seems to be planned.
When the player's camp is about to win or just won the battle against the A camp, the B camp will immediately declare war on the players. Sometimes 3 countries take turns to fight.
What balance setting does this have?
Once the war starts, all troops will be assembled to attack the castle. The player camp has lost a lot of troops due to previous wars, and there is a high probability that it will be attacked next few.
After that, the player's camp defended, but after a few victories, the country surrendered after capturing more than a dozen captives. (Because of the compensation).
As a result, the player camp lost several castles. The next war local camp will have more troops.
Then a new war begins, another country declares war on our kingdom, repeat.
Summary: You can imagine that problem 1 and problem 2 appear at the same time. You get a new territory and it will be distributed to the lord who is no longer able to manage it. Soon there will be rebellion. At the same time, two countries are at war with your country. If you A hostile country is defeated. Then the third country will soon declare war on the player country.
And this has not counted the enemy troops that will be refreshed every ten days in the main storyline.
I don't know about others, my mentality is broken, every time a country goes to war with me, I attack seven or eight castles in a row, even if I will be attacked back after a few days, but I don't care. There are many rebellions in my country's cities .The same goes for the other three countries.
In the end, what kind of conceit made you close the BUG feedback on the Mount and Blade Chinese website? So your bugs are all fixed? No more?
I don't know if the mount and blade forums in other countries are like this. This is a complaint from a Chinese player. Since you have closed the BUG feedback, I have to register an account on the English official website and use the translation software to tell you that it exists. A "design flaw" of at least three major versions.

