Unqid refusing to sell Sanala?

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Gondawn

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Hi guys!

Does anybody know why Unqid is very uncooperative when it comes to selling Sanala?
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He's ready to sell Quyaz for 1.1m, but Sanala is just 0 on progress bar...
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UPDATE: Decided to add gold through dev console and see how much he actually wants. He finally agreed to sell the city for a small price of 2.7 billion!
 
Seems kinda crazy that you can just buy cities like that anyway. This sort of thing should only be possible between rulers when negotiating treaties.
 
Seems kinda crazy that you can just buy cities like that anyway. This sort of thing should only be possible between rulers when negotiating treaties.
You know how much grinding it takes to get to 300 trade? You clearly don't
 
It still seems silly. Why would a powerful monarch sell the sovereignty of one of their greatest cities and numerous subjects to a trader? You should have to be part of their kingdom at least.
 
Does anybody know why Unqid is very uncooperative when it comes to selling Sanala?
beside relation and charm perks, the ammount depends on prosperity, hearth growth and construction tiers and it's non stop growing if the town wont get attacked/villages raided.

i assume you already have some years done on your savefile and a prosperity of 9000+ at sanala. iam not sure though.

anyhow, could be a bug aswell but i dont think so. you might want to check the difference between quyaz and sanala to see for yourself.
 
beside relation and charm perks, the ammount depends on prosperity, hearth growth and construction tiers and it's non stop growing if the town wont get attacked/villages raided.

i assume you already have some years done on your savefile and a prosperity of 9000+ at sanala. iam not sure though.

anyhow, could be a bug aswell but i dont think so. you might want to check the difference between quyaz and sanala to see for yourself.
The difference in prosperity between two towns is 700. One I can buy for 1.2m and another one he only sells for 2.7 billion
 
Maybe its a way for him to say "Im not willing to sell this town even for all the money in the world". Like, if it decided it has some sort of strategic value more important than money

Or... its just a bug
 
You know how much grinding it takes to get to 300 trade? You clearly don't



I think it's more the idea that lords will sell fiefs to "that guy who sold all them mules" is pretty silly. It can be pretty easy to just take fiefs by force too though. SO much so that buying towns has always seemed kind of silly unless it's just a themed playthrough.

Could it also be Sanala is considered closer to the heart of the faction so the AI values that much more?
 
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I think it's more the idea that lords will sell fiefs to "that guy who sold all them mules" is pretty silly. It can be pretty easy to just take fiefs by force too though. SO much so that buying towns has always seemed kind of silly unless it's just a themed playthrough.

Could it also be Sanala is considered closer to the heart of the faction so the AI values that much more?

Lol. Both of these videos are basically showcasing exploits/unintended game mechanics. Might as well just give yourself 300 trade through console if that's how you wanna play
 
he difference in prosperity between two towns is 700. One I can buy for 1.2m and another one he only sells for 2.7 billion
if that is true, then the explanation something else. kinda hard to say with the given information. could be several reasons if prosperity isnt the factor.
 
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I think it might be because Sanala is regarded as the Aserai capital. (This should be testable with other kingdoms/leaders...)
 
Seems kinda crazy that you can just buy cities like that anyway. This sort of thing should only be possible between rulers when negotiating treaties.
I don't think buying fiefs is silly at all. Territory has been bought and sold in the past before. E.g. the Louisiana Purchase. https://en.wikipedia.org/wiki/List_...overeign_nation_from_another_sovereign_nation I think it's quite realistic that if you throw exorbitant amounts of money at someone, they might be willing to give up a city. Because what does a city give them? Taxes (money), troops (mercenaries can be bought with money), and lodgings (can be bought with money).

So, if players want to grind up to 300 Trade and buy cities, as an alternate playstyle that provides variety to gameplay, then they should continue to be able to!
 
I don't think buying fiefs is silly at all. Territory has been bought and sold in the past before. E.g. the Louisiana Purchase. https://en.wikipedia.org/wiki/List_...overeign_nation_from_another_sovereign_nation I think it's quite realistic that if you throw exorbitant amounts of money at someone, they might be willing to give up a city. Because what does a city give them? Taxes (money), troops (mercenaries can be bought with money), and lodgings (can be bought with money).

So, if players want to grind up to 300 Trade and buy cities, as an alternate playstyle that provides variety to gameplay, then they should continue to be able to!
Yeah, it's the fact that it's a random common trader buying one of the few possessions of a ruler in their home territory rather than one kingdom purchasing a far off and perhaps unprofitable province from another. If kingdoms could exchange or purchase territory as part of a peace deal or some sort of treaty it would be great, or if you could bribe a ruler to give you lordship of a fief under their suzerainty. Obviously that sort of thing doesn't exist in the game though.
 
Yeah, it's the fact that it's a random common trader buying one of the few possessions of a ruler in their home territory rather than one kingdom purchasing a far off and perhaps unprofitable province from another.
Well, if you have grinded 300 Trade skill from trading a ridiculous amount of times all around Calradia, and you have the multimillions or billions of denars required to purchase a fief, you aren't exactly a random common trader. I do agree that the part about buying one of the few possessions of a ruler is less believable, but considering it's an option you have to grind very hard to achieve, and thus very easy to avoid if you don't like it, a vaguely plausible explanation - that maybe a ruler would like being a billionaire and retiring from ruling a fief, especially if they were convinced by one of the most skilled salesmen who ever existed - is enough for my suspension of disbelief.
If kingdoms could exchange or purchase territory as part of a peace deal or some sort of treaty it would be great, or if you could bribe a ruler to give you lordship of a fief under their suzerainty. Obviously that sort of thing doesn't exist in the game though.
Yep. I do think at the very least we should be able to sell fiefs without needing Trade 300.
 
Well, if you have grinded 300 Trade skill from trading a ridiculous amount of times all around Calradia, and you have the multimillions or billions of denars required to purchase a fief, you aren't exactly a random common trader. I do agree that the part about buying one of the few possessions of a ruler is less believable, but considering it's an option you have to grind very hard to achieve, and thus very easy to avoid if you don't like it, a vaguely plausible explanation - that maybe a ruler would like being a billionaire and retiring from ruling a fief, especially if they were convinced by one of the most skilled salesmen who ever existed - is enough for my suspension of disbelief.

Yep. I do think at the very least we should be able to sell fiefs without needing Trade 300.
Yeah, I'm not complaining that it's possible. Since only the player can do it it isn't a problem. Wouldn't use it myself as it feel a bit cheaty. I just wish the feature was made better use of rather than being something you'd never notice unless you play as a trader.
 
Yeah, I'm not complaining that it's possible. Since only the player can do it it isn't a problem. Wouldn't use it myself as it feel a bit cheaty. I just wish the feature was made better use of rather than being something you'd never notice unless you play as a trader.
Agreed, seems like it would be an easy change to make persuasion more useful too. I want to be able to offer fiefs to lords to make them join my kingdom. That just seems like basic common sense and would make the early kingdom phase a smoother transition.
 
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