[UNPOPULAR OPINION] The amount of "mods" on nexus will KILL the game

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As far as I know making mods aka TWEAKS for Bannerlord is unbelievably easy (that's why you see hella mods), TW made it like that so there will be many mods that will keep the game alive. Armagan was saying pretty good things about modding so mods are a target for them. And again mods are the reason for late updates, they are making the codes SOLID, IIRC SOLID codes are pretty good, you can change and/or add features without writing new codes and therefore making mods becomes easier
 
A necessary mod is a mod that CLEARLY improves the game. A true mod is a mod that STRONGLY enhances the need for a player to get into the game, by adding or changing a whole part of gameplay

That is your definition of a mod. Others may have different definitions for it.

I will establish a list of people - modders and tweakers - and people will be able to classify tweakers and modders and browse their work via a python script. So basically tweakers will be blacklisted.

My experience is a little different on Nexus then yours. I do have had hard times to find things I was searching for, but the reason for that was not because there were many mods, but because mod names were misleading, mods were not tagged and mod descriptions were lacking.

You say that the ability to be able to choose is not good enough because there is too much noise, and you'd like to improve this. It implicates that you think too (as I do), that having choices is good.

Maybe, but this is really just a suggestion, instead of making a list of good people vs. bad people on your opinion only, make it better to be able to search for mods? Try not to take away the choices but help with the search? But this is just my opinion. :smile: (Since nobody is required to use your (black-)list, just as nobody is required to use a mod.)
 
It's a pity that modders made hundreds or thousands of minor tweaks for games like Morrowind, Oblivion, and original M&B, so nobody was able to find the good mods that came out later, and the games died, forgotten.

I do hope that the EA and Beta mods are marked in some way, so we don't need to sort through them in the years to come, but right now they're a positive.
 
I do hope that the EA and Beta mods are marked in some way, so we don't need to sort through them in the years to come, but right now they're a positive.

Well most of them are - when you try to download the major / popular ones have labels on what game version they works.


Now regarding OP

We are not arguing unpopular opinion. You are just plain wrong in your assumptions.

1.Mods like calradia at war, faction overhauls, realistic battle are true enhancements and present us with CHOICE.
Current vanilla gameplay is boring if you think long term.

2. We are playing early access but as players, not betatesters. Our priority is to have fun and keep the game community growing. That is how games get longevity. I am sure TW has dozens of betatesters and not only relies on community bugreporting.

3. Devs are aware of most of the bugs in the game. We should report them but we should not be forced to play with them.
It would be fine if dev's were fixing them in weeks. However we all know about bugs from day 1 that after 3 months remain broken.

4. Contrary to your belief popular mods usually are quite balanced. What unbalances the game is a certain set of mods but that is up to the player.
Modders are also aware of the harmony issue and most of them since May, try to avoid it if possible as compatibility started to become priority.
 
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I agree with the OP
Dear users of nexus, please understand: character presets are NOT mods!
 
You can sort the mods by your priorities. . .I don't see a problem. Sure, it takes some people off of proper bug reporting but they haven't been able to keep up with us yet anyway.
 
It is more likely that obsolete or abandoned mods will be an issue than small, lightweight tweaks flooding out other content.

2) Bannerlord's true mods are and will be swarmed into the utter crap that is the mod community right now. Impossible to browse through high quality content mods.

I say this as someone who is mildly annoyed by all the character presets, banner packs, etc. Just sort by downloads or endorsements, or go into a specific category.
 
Maybe if they actually fixed issues in a timely matter then tweaks and bug fix mods wouldn't be necessary.
 
Umm... the game is basically unplayable mess without some of these mods and people paid for this game. So, if they want to experience the game and others helping them with that, there's nothing wrong with that.

People paid to PLAY, not to WORK for company.

Finding bugs and fixing them is the responsibility of company and there are (should be in any normal game company) special unit of people who are PAID to do it.

If TW wants to use gamers as their testers while also charging them the full price... Well, they have all the right to try, but people ALSO have the right to do what they can to enjoy what they paid for.

Sure, some people still play without mods and there are dedicated people who enjoy working on the game without being paid. Kudos to them. But you can't DEMAND that from everyone.
 
Problem with all these mods/tweaks (and i do appreciate the work!) is just that they easily create imbalances in the game when used with other mods. So you really have no idea if your doing a good job or not in the strategy portion because your mod made have made the game too easy.

Again i use the Chessboard analogy - if you buy new chessboard but there are no rules with it or maybe some half-a**'ed set of rules - thereby you create your own with different movement patterns etc -is that a good game? Or is it not expected that you're given a game with highly calibrated ruleset in which you know that if you've won you've done a good job.
 
The best experience I had when I still played Bannerlord before I stopped was using those mods:

- diplomancy fixes
- realistic battle
- settlement icons
- community patch
- manage remote companions
- useful companions

Was really good and crashes were very rare.
 
Umm... the game is basically unplayable mess without some of these mods and people paid for this game. So, if they want to experience the game and others helping them with that, there's nothing wrong with that.

People paid to PLAY, not to WORK for company.

Finding bugs and fixing them is the responsibility of company and there are (should be in any normal game company) special unit of people who are PAID to do it.

If TW wants to use gamers as their testers while also charging them the full price... Well, they have all the right to try, but people ALSO have the right to do what they can to enjoy what they paid for.

Sure, some people still play without mods and there are dedicated people who enjoy working on the game without being paid. Kudos to them. But you can't DEMAND that from everyone.
1st of all of the above, pretty much hits the nail on the head.
Secondly I don't seen how a pile of pointless mods on the Nexus or anywhere else will kill Bannerlord.
1. Good mods rise to the tops and the chaf is quickly forgotten.
2. Anyone truly offended by translations or character presets should A, not click on them or B set their preferences to never even be shown them in the 1st place
3. Volume of mods is actually a sign of a games popularity, more mods means an active community, even some of the most pointless character presets have still been downloaded and appreciated by some.
4. Tweaks are exactly what a game needs. I got so annoyed and having to compile my own and other peoples tweaks into a module in warband so I could play with a selection of minor adjustments that suited my tastes. The ability to layer tweaks from lots of different sources as the downloader sees fit easily rather than having to accept a modders vision for the game (or code my own) is great. If anything lots of tweak mods will do as much for the Bannerlord as any big one reimagining will do as lots of people want to play their version of a single player game and find features added/removed by modders or presets in the base game don't work for them.
5. What I do think it could kill is the total overhaul mods that existed in Warband. before people had little choice, they could either accept the mod as supplied to get the bits they wanted out of it, could play native or could try and take the bits they wanted from the module and add it to a custom module of their own devising. As native was fairly bare bones and most people couldn't be bothered to code their own version of the game they would pick an overhaul mod and stick with it making these very popular. With a selection of easily loadable tweaks people will be able to create the single player game that they want and I think that will eat into the number of people playing full overhaul mods. I know I'll be one of them.
 
I don't even view the Nexus patches as modding, just temporary fixes. The real modding will come later.
 
Eh, I think this is a case of people worrying far too much about small little things that in the end don't really matter. In the future people will look at this and think how ridiculous it was to worry about something like this, as is the case with a lot of things.
 
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