Unofficial Editor Skill Number and Corresponding Skill Table

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Nasrudin

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Guess and check FTW! Based on comparisons of class skill values in the Unofficial M&B editor (farmer/guild/craftsmen module at the time, but as far as I can tell/know, that shouldn't affect player starting classes) and Skanky Burns' stickied table thread in the main discussion forum.

0 - Trade
1 - Leadership
2 - _____Shield/tactics unique to squire
3 - ___First Aid/Wound Treatment
4 - Surgery
5 - ___First Aid/Wound Treatment
6 - Inventory Management
7 - _______tracking/spotting unique to hunter
8 - Pathfinding
9 - Prisoner Management unique to squire
10 - _______tracking/spotting unique to hunter
11 -
12 -
13 - Riding
14 - Athletics
15 - _____shield/tactics unique to squire
16 - Weapon Master
17 -
18 -
19 - Powerstrike
20 - Ironflesh
 
I'm not following the question or purpose of this table. Is it to find the numeric value of the skills used in operations? If so it is the index of the skill in the skill.txt file.
 
Nasrudin said:
Guess and check FTW! Based on comparisons of class skill values in the Unofficial M&B editor (farmer/guild/craftsmen module at the time, but as far as I can tell/know, that shouldn't affect player starting classes) and Skanky Burns' stickied table thread in the main discussion forum.

0 - Trade
1 - Leadership
2 - _____Shield/tactics unique to squire
3 - ___First Aid/Wound Treatment
4 - Surgery
5 - ___First Aid/Wound Treatment
6 - Inventory Management
7 - _______tracking/spotting unique to hunter
8 - Pathfinding
9 - Prisoner Management unique to squire
10 - _______tracking/spotting unique to hunter
11 -
12 -
13 - Riding
14 - Athletics
15 - _____shield/tactics unique to squire
16 - Weapon Master
17 -
18 -
19 - Powerstrike
20 - Ironflesh

Well i found it useful anyway....weird config though.
 
Well, I assume this is some kind of mod table (I still don't know what it is supposed to be used for) so I'm moving it to the mod forum.
 
Looks like someone is trying to reverse-engineer skills.txt, which is totally bizarre since it's sitting right there in the Data folder.

Not only that, but I can't imagine why one would need to know the index of a particular skill.
 
Not only that, but I can't imagine why one would need to know the index of a particular skill.

Because if you want to change the starting stats or make a new character class, you need to know how to add points to different skills.
 
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