Rotnroller89
Recruit

Insert my Fancy Name Here
Introduction
Hiya Folks!
Figured I would take the time today to make a nice formatted topic for my first mod. This is just a slight introduction to what all this is going to be about and how I am going to lay out the next few posts.
First and foremost this mod is mainly for my own entertainment and for me to get my feet wet. Its going to pertain all the elements I have liked and enjoyed from other mods I have been playing as well as some features I would like to have. Then after all that going to throw it into my own little world. Below I'm going to list all the Features, in no particular order, of what is going to be in, or attempt to, this mod of mine. Hope you enjoy the next few posts its going to be the story, factions and screen shots as they are available.
* Sea Travel
* Sea Combat
* New Map
- Containing a minimum of one massive continent and small islands
* All New Factions (See later post for Details)
* New Weapons, Armor, Mounts and General Goods
- With the intent to include relic items and unique items
* Recruiting from Towns and Castles
- New recruitment options from villages as well
* Faction Specific vendors
* All new Mercenary units
* Increased Party Sizes (Proudly finished this, Tweaks will be made after beta testing, If necessary.)
* Revamped companions as well as brand new ones
- Randomly generated companion at start of each new game as well (If it can be done this will be in it)
* Along with the new factions, new lords and kings to go with them
* Player faction available
- Hopefully to include a generic troop tree
- Hire-able lords
- Steal lords from other factions
- Promote Companions to Lord (This is just a thought no idea if its possible)
- Advisors (Hireable from companions and as a recruitment option. Will accompany the player)
* All new construction items for towns, castles and villages
- Buildings will include things like barracks, training halls, farms, smiths etc.
* An all new tournament system
- With different events such as jousting, 1h and 2h sword bouts, archery and crossbow challenges (I will find a way to make this happen)
* New randomized npc parties, specifically bandits and raiders
- region specific bandits and raiders
- random mercenary war-bands (recruit-able)
- Monster Hordes, with things such as dragons and rabid wolf packs
* New! Removing training camps and makeing it an option in the camp screen. (More on this as it develops)
* And anything else I may have forgotten
The above list is subject to change based on skill, time, and help received. Not to mention the application of the above listed items. However, all and any help is appreciated even down the formation of an mod team or myself joining a mod team and/or a team just helping out.
Please note I will be reserving the next few posts for story, factions and screen shots.
Introduction
Hiya Folks!
Figured I would take the time today to make a nice formatted topic for my first mod. This is just a slight introduction to what all this is going to be about and how I am going to lay out the next few posts.
First and foremost this mod is mainly for my own entertainment and for me to get my feet wet. Its going to pertain all the elements I have liked and enjoyed from other mods I have been playing as well as some features I would like to have. Then after all that going to throw it into my own little world. Below I'm going to list all the Features, in no particular order, of what is going to be in, or attempt to, this mod of mine. Hope you enjoy the next few posts its going to be the story, factions and screen shots as they are available.
* Sea Travel
* Sea Combat
* New Map
- Containing a minimum of one massive continent and small islands
* All New Factions (See later post for Details)
* New Weapons, Armor, Mounts and General Goods
- With the intent to include relic items and unique items
* Recruiting from Towns and Castles
- New recruitment options from villages as well
* Faction Specific vendors
* All new Mercenary units
* Increased Party Sizes (Proudly finished this, Tweaks will be made after beta testing, If necessary.)
* Revamped companions as well as brand new ones
- Randomly generated companion at start of each new game as well (If it can be done this will be in it)
* Along with the new factions, new lords and kings to go with them
* Player faction available
- Hopefully to include a generic troop tree
- Hire-able lords
- Steal lords from other factions
- Promote Companions to Lord (This is just a thought no idea if its possible)
- Advisors (Hireable from companions and as a recruitment option. Will accompany the player)
* All new construction items for towns, castles and villages
- Buildings will include things like barracks, training halls, farms, smiths etc.
* An all new tournament system
- With different events such as jousting, 1h and 2h sword bouts, archery and crossbow challenges (I will find a way to make this happen)
* New randomized npc parties, specifically bandits and raiders
- region specific bandits and raiders
- random mercenary war-bands (recruit-able)
- Monster Hordes, with things such as dragons and rabid wolf packs
* New! Removing training camps and makeing it an option in the camp screen. (More on this as it develops)
* And anything else I may have forgotten
The above list is subject to change based on skill, time, and help received. Not to mention the application of the above listed items. However, all and any help is appreciated even down the formation of an mod team or myself joining a mod team and/or a team just helping out.
Please note I will be reserving the next few posts for story, factions and screen shots.



