unlimmited ammo

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You could also use the item editor to increase the amount in the quivers to 9999. That's almost the same  :grin:

However, I suggest you play without cheats. Believe me (I've been there) it's more fun without it.
 
NaglFaar said:
You could also use the item editor to increase the amount in the quivers to 9999. That's almost the same  :grin:

However, I suggest you play without cheats. Believe me (I've been there) it's more fun without it.
Tottaly agreed =D
 
KuroiNekouPL said:
Just edit item_kinds.thx file. Find arrows and look for "30" on end of line..thats all. But you must start new game to see effects

In my persoanl mod ( i've tweaked the 82 possible 8D , have all OSP itens and all release scripts )
i changed the noraml arrow to 55 and khergit with 70
large bags add +20 arrows -20 damage =O
 
IF you want to try your luck with the module this is what you should look for (Marked in red)
This "String" or "line" or what you call it, can be found in the module_items.py

Arrows etc begins with this.

["arrows","Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows|itp_merchandise, itcf_carry_quiver_back, 72,weight(3)|abundance(160)|weapon_length(95)|thrust_damage(1,pierce)|max_ammo(30),imodbits_missile],



Throwing weapons begins with this... aah, let's just call it a string.
I have also marked the number to change in red.

["jarid",        "Jarid", [("jarid_new",0),("jarid_quiver", ixmesh_carry)], itp_type_thrown |itp_merchandise|itp_primary|itp_bonus_against_shield ,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn, 209 , weight(4)|difficulty(2)|spd_rtng(89) | shoot_speed(27) | thrust_damage(33 ,  pierce)|max_ammo(7)|weapon_length(65),imodbits_thrown ],



Anyone is free to correct me if I'm wrong.

Btw, what the **** IS it called?
 
Thanks for the heads-up, NaglFaar. I always thought there were too few arrows around.
If I had to go to a siege, I certainly wouldn't be carrying just one tiny quiver of arrows, more like a cart load :smile:
(Or at least have every single one of my soldiers carry one or two for me... they don't use their spare weapon slots anyway)

And now for the question... does anyone know how to make the "large" quivers give you double the amount instead of just a measly few arrows?
 
NaglFaar said:
IF you want to try your luck with the module this is what you should look for (Marked in red)
This "String" or "line" or what you call it, can be found in the module_items.py

Arrows etc begins with this.

["arrows","Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows|itp_merchandise, itcf_carry_quiver_back, 72,weight(3)|abundance(160)|weapon_length(95)|thrust_damage(1,pierce)|max_ammo(30),imodbits_missile],



Throwing weapons begins with this... aah, let's just call it a string.
I have also marked the number to change in red.

["jarid",        "Jarid", [("jarid_new",0),("jarid_quiver", ixmesh_carry)], itp_type_thrown |itp_merchandise|itp_primary|itp_bonus_against_shield ,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn, 209 , weight(4)|difficulty(2)|spd_rtng(89) | shoot_speed(27) | thrust_damage(33 ,  pierce)|max_ammo(7)|weapon_length(65),imodbits_thrown ],



Anyone is free to correct me if I'm wrong.

Btw, what the **** IS it called?

cant find ''module_items.py'' in my  C/programfiles/mountandblade/.    folder
 
Mravac Kid said:
Thanks for the heads-up, NaglFaar. I always thought there were too few arrows around.
If I had to go to a siege, I certainly wouldn't be carrying just one tiny quiver of arrows, more like a cart load :smile:
(Or at least have every single one of my soldiers carry one or two for me... they don't use their spare weapon slots anyway)

And now for the question... does anyone know how to make the "large" quivers give you double the amount instead of just a measly few arrows?
Just edit to 100 =D
 
lol and give arrows damage like 5000000 and then HAVE FUUUUN! like one shot one kill and even more fun to remove shields :grin: so they have to hide behind trees (which the AI doesnt do but never mind) and then you get the no trees mod and then they have to lay down but AI cant do that (not even the player :grin:) so they dont lay down and you kill them so they have to be dead :grin:

ok that was just pointless...
 
I want auto-tracking MIRV arrows. :p

Joking aside, I really would like to have a more noticeable difference between "regular" and "large" quivers, because a 10% or so increase doesn't quite strike me as "large"
 
hardcoreknight said:
cant find ''module_items.py'' in my  C/programfiles/mountandblade/.    folder

That folder is located in c:/program files/mount&blade/module.

However. You have to download the module first. It can be found here

Then you need python 2.6 to be able to modify the files. How to Python download python and getting started is shown here
 
Mravac Kid said:
I want auto-tracking MIRV arrows. :p

Joking aside, I really would like to have a more noticeable difference between "regular" and "large" quivers, because a 10% or so increase doesn't quite strike me as "large"
I think that with python you can edit the 'Additions' , like tempered etc, to add more damage, more ammo etc
 
MISHO said:
lol and give arrows damage like 5000000 and then HAVE FUUUUN! like one shot one kill and even more fun to remove shields :grin: so they have to hide behind trees (which the AI doesnt do but never mind) and then you get the no trees mod and then they have to lay down but AI cant do that (not even the player :grin:) so they dont lay down and you kill them so they have to be dead :grin:

ok that was just pointless...
Who is the Motherfusher that will do it? >_>
 
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