Would you like an option for unlimited/large amounts of corpses to be displayed on the battlefield?

  • Yes

    选票: 107 81.1%
  • No

    选票: 25 18.9%

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idkdan 说:
Kribble118 说:
idkdan 说:
Another worry is how the 150 max corpse limit will look on a spread out battlefield with the new increased map sizes. If you look at this SS, it looks like bodies further away don't disappear, if that's the case, at the end of a massive battle like this, the aftermath will be too outstretched and small scale, killing the immersion of a massive battle.

HOVzeZA.jpg
That's exactly what I'm saying, if I'm not mistaken they said the battles were going to have something like 1000 units on the field. 150 corpse limit does not accurately depict the carnage of a battle that size. It was the same problem with viking conquest where 700 troops would clash but all you had afterwards was an empty field with like one small pile of bodies but the entire field is littered with shields and spears. Not only does that ruin immersion but also seeing a body disappear before your very eyes is not only arcade like but also immersion killing.
Agreed. I haven't a clue about development of games and how things work, but when I see a game like total war, you can have thousands of units and every single corpse remains in the battle without effecting performance, so it makes me wonder  why is M&B still so limited to such small numbers like 150, ofcourse the units are more detailed but surely they can reach numbers like 500 corpses. Maybe i'm just missing something though.

im kinda just giving them the benefit of the doubt in that its not a priority for the beta, but if they dont end up adding a higher max and if i have to wait for some modder to do it i'll be pretty disappointed.
 
Regardless of a specific number, the game should be able to handle equal numbers of dead as living. If there are no replacements from reinforcements on the battlefield, then no body should disappear at all.

Surely a living bot is more demanding than a dead body.

So in cases of Captain Mode, or any single player battle that lacks reinforcements, there should be no disappearing bodies.
 
John.M 说:
Regardless of a specific number, the game should be able to handle equal numbers of dead as living. If there are no replacements from reinforcements on the battlefield, then no body should disappear at all.

Surely a living bot is more demanding than a dead body.

So in cases of Captain Mode, or any single player battle that lacks reinforcements, there should be no disappearing bodies.
I personally think there should be none at all but in the case of bodies matching the battle limit you probably wouldn't notice the difference. I do agree with your point in that if the engine can handle 1000 AI running around making decisions on their own then it should be able to handle an equal amount of bodies that don't even have AI processes.
 
I guess we will have to wait for release, although I 100% agree it should not be the case. It made sense for initial warband(and VK which shared the engine), where there was 150 BS before the BS mod. Now however, we could even see it in the E3 2017 content, where there would be blood along with weapons and shields but no bodies to complement the carnage. This might sound psychotic, but it is so rewarding to see all dead bodies after a massive battle, especially if it's close. Thanks to WSE we got that availability, however, it would be a shame if it would not available in Native until the use of dedicated mods.

And yes, corpses are no where near as demanding as actively functioning bots.
 
JustinTime49 说:
I guess we will have to wait for release, although I 100% agree it should not be the case. It made sense for initial warband(and VK which shared the engine), where there was 150 BS before the BS mod. Now however, we could even see it in the E3 2017 content, where there would be blood along with weapons and shields but no bodies to complement the carnage. This might sound psychotic, but it is so rewarding to see all dead bodies after a massive battle, especially if it's close. Thanks to WSE we got that availability, however, it would be a shame if it would not available in Native until the use of dedicated mods.

And yes, corpses are no where near as demanding as actively functioning bots.
the thing with that is remember when they originally showed the siege combat? it was the one where their character had blonde hair and they were defending against the empire who was colored orange. In that video the bodies weren't disappearing which made for a really impressive scene afterwards when they achieved victory you could see the bodies in the fields and near the ladders and walls. This lets the battlefield tell a story, one you can't always see when you're busy fighting enemies and commanding troops

It's this video https://youtu.be/pv2qb66PbUg look at the end and tell me those bodies don't paint a visual story of the battle field.



Moderator edit: Please refrain from doubleposting. You can edit previous posts if you have something to add. - Reus
 
Imagine playing a major castle assault, and the bodies on the wall at the top of the ladder pile up to the point where you can't get past.  I can understand having bodies removed after a while, but making that maximum number variable seems like a near essential.

I've also spent a fair amount of time in battles recovering spent arrows on the ground before moving forward to face the next wave, or to join the troops on the wall after picking off the defenders in the flanking towers.  Having those arrows suddenly vanish as you race to reach them gets a bit frustrating.  In my opinion, removing bodies and equipment in the vicinity of the player should be de-prioritized, which would also make it less blatantly obvious that things were being removed.
 
Honved 说:
Imagine playing a major castle assault, and the bodies on the wall at the top of the ladder pile up to the point where you can't get past.  I can understand having bodies removed after a while, but making that maximum number variable seems like a near essential.

I've also spent a fair amount of time in battles recovering spent arrows on the ground before moving forward to face the next wave, or to join the troops on the wall after picking off the defenders in the flanking towers.  Having those arrows suddenly vanish as you race to reach them gets a bit frustrating.  In my opinion, removing bodies and equipment in the vicinity of the player should be de-prioritized, which would also make it less blatantly obvious that things were being removed.

I can sort of agree with weapons being removed after a time but corpses should remain. In a game that strives for "immersion" bodies should remain on the field. Looking out at a battlefield full of those who were lost lets you paint a picture of everything that happened during the battle. It's a level of immersion that shouldn't be ignored. Obviously this is a topic that interests many people so I see no reason for the devs to not have it in the game, especially since it seems like a rather trivial thing to add to the game.

https://imgur.com/a/EMPOrhW

https://imgur.com/a/yntHBle

Tell me you don't look at that and just try to imagine everything that might have happened to each dead person. Environments like this being born of battles adds to the immersion that comes from a war.
 
Imagine playing a major castle assault, and the bodies on the wall at the top of the ladder pile up to the point where you can't get past. I can understand having bodies removed after a while, but making that maximum number variable seems like a near essential.

I've also spent a fair amount of time in battles recovering spent arrows on the ground before moving forward to face the next wave, or to join the troops on the wall after picking off the defenders in the flanking towers. Having those arrows suddenly vanish as you race to reach them gets a bit frustrating. In my opinion, removing bodies and equipment in the vicinity of the player should be de-prioritized, which would also make it less blatantly obvious that things were being removed.
So far no communication from the devs on this issue, still really hope an acceptably higher max makes it into the march release. I haven't been able to find the devs commenting on this issue basically anywhere.
 
Kribble118, I understand and share your enthusiasm for Unlimited Corpses, but please do not bump this thread needlessly, it may risk locking it.

Mods, please don't lock this thread as we could share thoughts in the future when the game is released.
 
Kribble118, I understand and share your enthusiasm for Unlimited Corpses, but please do not bump this thread needlessly, it may risk locking it.

Mods, please don't lock this thread as we could share thoughts in the future when the game is released.
while normally i don't bump, this is something I and several others want and it's going quite frustratingly ignored and I just want it to be heard by taleworlds and implemented.
 
while normally i don't bump, this is something I and several others want and it's going quite frustratingly ignored and I just want it to be heard by taleworlds and implemented.
I think they probably won't say anything because they just don't know yet, there's still a lot of optimization to be done, and really even though it's a nice feature, it's probably a low priority right now.
 
I think they probably won't say anything because they just don't know yet, there's still a lot of optimization to be done, and really even though it's a nice feature, it's probably a low priority right now.
yeah, you're probably right but given that immersion was something this game advertised around I find this improvement of at least some what important nature. I've said before that if I have to wait another 2-3 months for some modder to implement a seemingly trivial feature that taleworlds should add for no pay mind you, I will be disappointed. Of course it's not going to make me dislike taleworlds or not buy the game but i'll be slightly disappointed at the lack of attention payed to what is quite obviously a large thread that interests several thousand people.
 
I think we need to know what devs are thinking about this topic. Are they planning to add this, or they want it but they think it is technically hard to implement, or do they just don't want it.

Otherwise eventhough this feature is crucial to many, all the things we say will be useless
 
yeah, you're probably right but given that immersion was something this game advertised around I find this improvement of at least some what important nature. I've said before that if I have to wait another 2-3 months for some modder to implement a seemingly trivial feature that taleworlds should add for no pay mind you, I will be disappointed. Of course it's not going to make me dislike taleworlds or not buy the game but i'll be slightly disappointed at the lack of attention payed to what is quite obviously a large thread that interests several thousand people.
What I hope is, they'll give us the ability to choose how many we have, zero to unlimited, and they can just put a warning that having higher counts will be taxing on performance and then they can just optimize it a much as they can. I see no reason they can't do this.

That also means modders can try optimize it even more without having to mess with base code or whatever.
 
What I hope is, they'll give us the ability to choose how many we have, zero to unlimited, and they can just put a warning that having higher counts will be taxing on performance and then they can just optimize it a much as they can. I see no reason they can't do this.

That also means modders can try optimize it even more without having to mess with base code or whatever.
things is, the game from footage they've shown seems to be able to hand the around 1000 AI units fairly well. From what I see there should be no reason that a corpse is any more taxing than a full blown character. That being said I feel the engine can easily handle at least 1000 corpses
 
Someone in the Steam forums was concerned that there would only be a ragdoll limit, which would be very demanding. I hope people understand that with a corpse limit most of us do not necessarily mean ragdolls, but corpses that just go stiff after a few seconds.

It is important to keep ragdoll limit and corpse limit separate. You could have a setting for around 150 ragdolls max and 1500 corpses max (or unlimited like Total War). Scalable so players could go down to 10 ragdolls and 100 corpses for those with lower system specs.
 
The option for corpse limit is not in the options but its present in the game

C:\Users\Younes\Documents\Mount and Blade II Bannerlord\Configs

Bannerlordconfig.txt has the parameter set to 3 by default. 5 is max while its not unlimited its still something i guess
 
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