Banned
BannedYeah these are great screen shots, something simple as this can make such a huge immersion impact. Surely they'll add this feature, hopefully they're not that blind to the community, plus it being in warbandCount Delinard 说:Absolutely agree.. At least having the option will mean a lot, people can lower it if needed.
Exitialis 说:Although I love all those features you and your friends sarcastically proposed, Taleworlds surely want to be able to sell the game to a large audience, so gore will be limited.
There is a difference between malicious carnage adoration and requesting that bodies simply stay until the end of the battle. Games where "the bad" simply fade out feel far too arcadey to a lot of people, which is off-putting to them. There is power in the details. Games that don't try to hide the ugly often receive a lot of praise, just look at Fallout 4.
John.M 说:Ra'Jiska 说:I'd even go further and say that it would be great if we could have interactions with corpses (like being able to hit them, having them to move upon hit, etc...).
Not to mention it would be quite brutal to have someone die in a shieldwall and have his body propped up by the tight quarters and be continually hacked at.
Another feature that could be added to this; a character who is knocked out can then be killed if a "finishing move" is preformed on the dead body.
Edit: Although now that I think about it, ragdolls will probably be handled on the client side, like I believe it was done in Warband.
PTWarrior 说:Unlimited corpses and unlimited time to decide when to leave the finished battle so you can walk paciently and gloriously through all those bodies - that would be heavenly.
How I miss those days...Count Delinard 说:Some old pics from good times, back in the day before they removed this option for Warband
I believe it gives much more flavor and meaning to the battles after they finish, battlefields tell a story after the killing is done and you prowl around![]()
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Simple and effective, totally agree.Age of Empires II: The Densetsu 说:[...]
They might as well add the option in for people that can handle it. Adding a large number option and putting "will heavily damage performance/stability" or something would be fine, people would then understand what they were getting into. Restricting the option entirely is a silly idea.
At around 3:30 you can see piles of weapons and shields as well as blood stains but no corpses.vicwiz007 说:Im not 100% sure on this, but if you look at the siege defense gameplay in the wooden fort, I dont think any corpses disappeared. Now this could also just mean that the limit was set above how many people died/passed out, but this adds up to ~400, so even if its not unlimited, the number is quite large. This was back in mid-August 2016 mind you.
Protector of The Fields 说:At around 3:30 you can see piles of weapons and shields as well as blood stains but no corpses.vicwiz007 说:Im not 100% sure on this, but if you look at the siege defense gameplay in the wooden fort, I dont think any corpses disappeared. Now this could also just mean that the limit was set above how many people died/passed out, but this adds up to ~400, so even if its not unlimited, the number is quite large. This was back in mid-August 2016 mind you.
MithrellaS 说:Is there a way to implement this in Warband Native? That would be insane. I have a strong enough pc to handle it so no problem for that. I do have the WSE for mods but if I port it into native would it work to edit the ini file?
