The testudo flag i showcased was present in the battle. Sadly I couldn't test out field battles since everyone's been given a 15 play-time. I bet @CaptainFracas knows more in that regard!Spear flags are back. Are the banners not actually in-battle though? Or just not in siege battles?
So a dev confirmed that sally out, claimant quests and voice acting won´t be in the final release.
Nice one TW! So another 3-5 years until we receive those?
This is noticeable on that new imperial shoulders with cape item in 1.8The application of cloth physics is quite janky on the small pieces... very noticeable on the patches of each spearhead... which imo should necessarily float more ( less gravity and less anchor stiffness).
If this is true, TW is going to end EA (but the dev also said it´s not the final release which really confuses my brain, but it seems there is a state between EA and full release, like the Matrix I guess, that I´m not aware of....) but won´t add all described features from their EA description. What kind of joke is that? Are they really running out of money or what is the reason for this decision?#theneverendingstory
That's so mind numbingly dumb, but so are the new hires fresh out of universitySo a dev confirmed that sally out, claimant quests and voice acting won´t be in the final release.
Nice one TW! So another 3-5 years until we receive those?
I still believe it was scripted in some kind of way, or what decisions leads to a downgrade from 2016?Thank god we have that fixed in... september 2022?? Possibly october, actually.
Here is infantry working fine in siege in 2016
There was also a sally out demonstration alongside an interview with some german reporters from gamescom in like 2016/17/18, but I cant find it now. Why delay? There are lines of code for succession crises and civil wars, and yet claimants must wait. Why delay now? This stuff is in the files for YEARS
I honestly feel if someone put in the effort to script that behaviour, they might have as well put in the effort to fix it then and there. More so, I think it would be harder to script an event like that than to just fix spacing as they did now, or as RBM did earlier. I suspect management ****ery. In the 2016 gamescom video you could pay someone 20 influence to follow you. Where did all that dialogue go???I still believe it was scripted in some kind of way, or what decisions leads to a downgrade from 2016?
"Hey CEO, our AI is working very good!"
"That can´t be, we are a small indie studio please downgrade to improve it later!"
Really, what happened?
I'm guessing they changed it as a fix for some long-forgotten problem which will probably come back again now that they changed it back.I still believe it was scripted in some kind of way, or what decisions leads to a downgrade from 2016?
"Hey CEO, our AI is working very good!"
"That can´t be, we are a small indie studio please downgrade to improve it later!"
Really, what happened?
Check at 2:50. It looks like TW fixed the current mess we have in the live version.
I think what we see in 2016 does not have unit mass or formations pushing each other. I believe the jittering started to happen somewhere after they introduced the ability for formations to affect one another and push and shove.Really, what happened?
Sounds cool. Finally they did it.Check at 2:50. It looks like TW fixed the current mess we have in the live version.