Units: Upgrading

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Lamaros

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I've been thinking about the way we currently hire and upgrade units, and I have the following points to contribute:

1. Unit upgrades should have a cost that reflects their value.

This ia a point I made in a post lower down, but it's an important one; Unit upgrades should cost you a notable amount of money!

When I hire a pesant for my army it doesn't cost me much, the pesant is unskilled and poorly equipped. I'll toss him a few gold to join service and toss him some silver every now and then to keep him around, but otherwise he's not up to much. What can a guy with a cheap club/scythe/axe do?

When he has enoguh expereince in the killing caper he gets the chance to be a footman. A footman is much better than a pesant so I upgrade him. However a footman needs certain things to get his job done, he needs a little armor, and he needs a little better weapon. Currently the footman gets this for free. He shouldn't! If he needs new equipment someone should have to pay for it, that person should be me.

Why is this important?

Because otherwise you can get a skilled army for little cost, and that army is capable of generating you much more money than it costs to build or maintain.

It means you have to think more carefully about what you need from your troops. Do you need to spend that extra 1000 (random number) on a footman, or will a couple of pesants do the job? Do you need for fork out 5000 on your new knight, or is it better off saving the money and upgrading some guys to horsemen?

It means you have to value each and every unit you have, making sure you dont go throwing away your army on the battlefield. If you go down to the bottom it's a much slower climb to the top again (on the hardest difficulty anyway).

In the same vein: It should cost you a bit more than 100gold to sleep you army for the night. If it costs 180 for some food it should cost a fair bit to sleep the lot of em!

2. Unit upgrade paths have to not only be increasing in power, but also more specific.

In the current game it's not much of a big deal, but should the popular order options (see others threads) come in to effect it would be very useful to have more breadth in unit types avaliable. Depending on my situation I might want for a wide range of unit types, from simple cannon fodder to pikemen.

An example path might be:

1. Pesant (cloth armor, crude axe/club)
2. Footman (leather armor, oridnary axes)
3.1 Vetran Footman (mail, 2 weapons/1h+shield)
4.1.1 Horseman/Mounted Infantry (horse, mail, 2 weapons/1h+shield)
5.1 Knight (charger, plate, lances)
6.1 Elite Knight (better level + best charger, plate, lance)
4.1.2 Elite Footman (better equipment/level + javelins)
3.2 Pikeman (leather armor, polearms)
3.3 Archer (leather, bows)
4.3 Horse Archer (horse, leather, bows)
5.3 Elite Archer (better level + best horse, armor, bow)

The above is just off the top of my head, but it gives a decent example of what I'm refering to.

This once again forces you to make choices. Do you build a fast mounted army that is vulnerable to pikemen? Do you build a balanced army with some of everything? Do you just go for mounted archers? You dont just get the best unit avalaible because you can, you have to think about what you want.

Imagine you get some quest in the game that says you have to take on the army of some country to the north. They have a large heavy cavalry and you need to take them out. Do you try and beat them at their own game or do you try an recruit an army of pikemen?

I'm sure you can imagine other situations yourself.

Overall:

Both ideas would work of their own, but the best result would be if both were implemeted in some way.

Why? Because it would add a level of depth to the process of creating an army; it would make the game a bit more balanced; and it would make it more fun!

Comments, Suggestion please!
 
As a sidenote the equipment needed they have probably plundered from your enemies many many many times already.

But I still agree that troops should be way more expensive, but then I'd love to have an AI making them worth it.

Just my two cents
 
Not really!

To loot the stuff you need to upgrade you have to kill the units that have that type of thing; If you want to get some knights you have to kill some knights. But as you don't have knights yet you will have to go try and kill them with a weaker army.

Sure, I'll have 30,00 weak clubs from killing all those lousy bandits, but what good are they to me? I need quality stuff for my army. Horses, for example, are going to be much harder to plunder. Often the get killed in battle. Good luck plundering 10 chargers to equip your knights. You'll probably have to bite the bullet any pay for them!

So you have to make the choice: Do I go hunt knights and risk getting my whole army wiped out, or do I play it safe and pay for the upgrades and then fight on equal terms?

So in that sense plundering for your equipment is good, as long as enemies drop equipment that reflects themselves.
 
Everything is too easy as a horse archer. :razz:

But to stay on topic... :grin: I have to say I don't really have a problem with adding the potential for units to be upgraded from equipment drops. It work the same way; instead of selling the equipment for money you have to keep it around untill you give it to a guy to upgrade. Saves you a little money buy means you have to carry around more stuff too.

The probem is that I'm pretty sure your units dont have individual items sets recorded, so it's more hassle than it's worth. As the result is near the same either way it's probably not worth it.
 
Lamaros said:
Not really!

To loot the stuff you need to upgrade you have to kill the units that have that type of thing; If you want to get some knights you have to kill some knights. But as you don't have knights yet you will have to go try and kill them with a weaker army.

Sure, I'll have 30,00 weak clubs from killing all those lousy bandits, but what good are they to me? I need quality stuff for my army. Horses, for example, are going to be much harder to plunder. Often the get killed in battle. Good luck plundering 10 chargers to equip your knights. You'll probably have to bite the bullet any pay for them!

So you have to make the choice: Do I go hunt knights and risk getting my whole army wiped out, or do I play it safe and pay for the upgrades and then fight on equal terms?

So in that sense plundering for your equipment is good, as long as enemies drop equipment that reflects themselves.

But if your dumb little wankers sell the stuff they get, they could buy themselves better weapons. Imagine yourself in the position of a Swadian Sharpshooter. I doubt this would be your line of thought: '****, I just found 12 nomad sabres from the dead. I might need a bow or something, but I guess i can go by with these rocks I found. I'll buy myself a Heraldric Surfboard. I'll just hide at the back and hope the enemies won't find me.'

If your knights get themselves killed at every half of a chance they get, they aren't worth more. You've been their protecting angel for weeks as they've been upgrading slowly from militia to knights, sergeants, or sharpshooters. Do you really think that you'd like paying dozens of thousands for every bit of equipment they use? I play this game because the difficulty lies in combat, not financial tit-rubbing.
 
1. That's why I said. Much better to keep it at simple costs, saves too much muching around for basicly the same result.

2. It doesn't take that long to upgrade a bunch of knights. If you use them properly they wont all die quickly. Etc.

3. There is no difficulty in combat...

Tone it down on lower difficulty levels, make the cost lower there, and you'll still have the option to play the game without having to worry about gold.

The suggestions aren't for those who like the game being easy, they're for those who prefer a bit more complexity, depth, and difficulty.

So yeah, I would like paying thousands for my stupid knight who got himself killed. I'd make sure I tried not to let it happen again. (A stupid knight once ran in front of my enemy and I accidently put an arrow through his head. That stopped me from trying to sharpshoot headshots in the middle of melees :smile:
 
3. There is no difficulty in combat...

Go to options, change combat AI to good, damage to player normal, and battle size max. Taking on 60 Dark Hunters, 40 of them being Knights, is not easy. But to stay on topic, your soldiers take some loot, they have their money, they buy their stuff. I agree with Laurence on upkeep rates, but when you think about it, medieval armies didn't get paid per week. I'm pretty sure it was per 90 days. But nonetheless I do agree that 45 Knights should get more than 1,500.
 
Something I feel should tie in with this is being in the service of either faction.

For example, if I serve the Vaegirs, it would make sense for them to pay at least part of my army's upkeep - only for actual Vaegir units, of course.
Perhaps the Counts or the King could, from time to time, assign additional units to the player's cause, assuming it will be made more difficult to upgrade units. (If it is decided to go beyond this, they could - at high ranks - even be "elite" soldiers that cannot be trained the usual way.)

I think we all at least agree that the current weekly salary is a joke, seeing as how you can make many times as much cash from selling a single battle's worth of loot. It's also a bit silly that the only ways to attain high-level units (knights, sharpshooters) is to either train them up from militia/footmen every single time or free them if the opposite faction is holding them as prisoners. It'd be neat if your party would be assigned new soldiers occasionally, courtesy of a Count or the King if you've sufficiently pleased them.
 
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