Seekster
Veteran

I know that the unit stats are subject to change in patches but in general they have remained in a general ball park area the same. I have been recording the stats of units in the most current release and though I am still less than halfway done I have completed large parts of the Swadian, Nord, and Rhodok troop tree and would like to release some of my early findings.
1. This is probably common knowledge but the Rhodoks have by far the best crossbowmen in the game. As I favor crossbowmen over archers for a variety of reasons which I could fill another topic with, Rhodok Sharpshooters are hands down the greatest foot ranged units in the game (and may be the best ranged units period).
Here are the current stats I have found for Rhodok Sharpshooters, note that I only recorded stats that are relevant to the unit. I ignored Intelligence and Charisma and for foot soldiers I ignored their riding skill, horse archery skill, etc.
Strength: 19 (no this is not a typo)
Agility: 9
Health: 64
1H Prof: 110
Crossbow Prof: 140
Ironflesh: 5
Power Strike: 4
Shield: 4
Athletics: 6
I havnt recorded the stats for a Swadian Sharpshooter yet but judging by the fact that for the most part a tier 3 Rhodok Trained Crossbowman has notably better stats than a tier 4 Swadian Crossbowman (in other words more bang for a cheaper price) I imagine Rhodok Sharpshooters will still be superior. To give you a close combat comparison, the Rhodok Sharpshooter is essentially the melee equivalent of a Nord Warrior based on my research. Here are the relevant stats for a Nord Warrior:
Strength: 12
Agility: 7
Health: 55
1H Prof: 115
2H Prof: 115
Polerarm Prof: 115
Throwing Prof: 115
Ironflesh: 4
Power Strike: 4
Power Throw: 3
Shield: 3
Athletics: 4
As you can see the Nord Warrior is slightly more proficient with melee weapons than the Rhodok Sharpshooter but in terms of skills and durability the Rhodok Sharpshooter is equal or in some cases a bit superior to the Nord Warrior when it comes to close range combat. Incidentally the tier 4 Rhodok Veteran Crossbowman is only slightly inferior to the Nord Warrior when it comes to close combat (looking at only stats, though equipment wise the Rhodok Veteran Crossbowman and to a lesser extent the Rhodok Trained Crossbowman can serve as viable light infantry when the situation calls for it).
2. Swadians as a faction have the best units overall.
Lets face it a Swadian Knight has always been the best unit in the game all things considered. Now they have been nerfed but last I looked the only thing that comes close in terms of cavalry is the Sarranid Mameluke and even then the Swadian Knight has a percievable edge in terms of both statistics and equipment.
In addition, Swadian Footmen give you a respectable light infantry unit that can make up the backbone of your army given its relatively cheap cost and respectable stats for a tier 3 unit:
Strength: 10
Agility: 8
Health: 49
1H Prof: 105
2H Prof: 85
Polearm Prof: 95
Ironflesh: 2
Power Strike: 2
Shield: 2
Athletics: 3
Now they are somewhat inferior to the tier 3 Nord Trained Footman who boasts 51 health and 3 points in both Ironflesh and Power Strike (not to mention that some of them are equipped with throwing weapons) but my favorite advantage of the Swadian Footman is that it can be upgraded to the Swadian Man at Arms who can then be upgraded to the Swadian Knight. In general when I play a Swadian character I like to travel around with about 5 to 10 Swadian Knights with a few Swadian Men at Arms and a fairly large number of Swadian Footmen (10 to 20 depending on what I am doing). When I get to these numbers I do not upgrade my Man at Arms or Footmen unless a Knight dies (which given their durability and my preference to keep a high surgery skill on my character, rarely happens). So lets say after a tough battle I lose 1 or 2 Knights. I bump up my Man at Arms who are ready to be upgraded to Knights which replaces my losses instantly and then bump up a few Footmen to Men at Arms to start training the backup force again.
In terms of Infantry I havnt completed my analysis of the Nord or Rhodok infantry troops but my guess is that the Nord probably have by far the strongest Infantry (tier 6 Huscarls especially) but the Swadians are probably a solid second with the Rhodok Seargeants edging out Vaegir guards for 3rd. I do have the stats for the Swadian Sergeant and they are quite impressive:
Strength: 14
Agility: 10
Health: 57
1H Prof: 155
2H Prof: 135
Polearm Prof: 145
Ironflesh: 4
Power Strike: 4
Shield: 4
Athletics: 4
Now those stats are pretty good but then tack on the fact that most Swadian Sergeants come equiped with some of the toughest armor in the came (Coat of Plates or something like that I think) and you have yourself a tank that can hold its own in sieges pretty well, better even than the Knight who has 0 points in athletics which make its slow but sturdy on foot).
One surprising discovery I made was that in terms of stats the Swadian Infantry is only somewhat superior to the Swadian Footman (granted the Swadian Infantry has notably better equipment in terms of armor). Swadian Infantry have only 9 str to the Footman's 10 but they have 11 agi to the Footman's 8. Swadian Footman have 1 point of health more than the Swadian Infantry (this does not make up for the Footman's weaker armor) and the Swadian Infantry has a weapons profs which are a fair amount superior to the Footman in all related categories. In terms of skills the Footman and Infantry both have 2 points of Ironflesh and Power Strike and both have 3 points in Athletics but the Swadian Infantry has 3 points of shield to the Swadian Footman's 2.
Personally I keep about 10 Nord Warriors or above as heavy infantry and use Swadian Footman as a back up light infantry whose main job is to become Men at Arms whose main job is to become Knights whose main job is to kill large parts of the enemy army before the Infantry even makes it to the fight (which in most cases they do).
3. As everyone as already guessed, Nord archers are not worth it.
I still remember the days before Nords even had archers and were composed entirely of kick ass Infantry. Then one day the Infantry were lightly nerfed in order to give the Nords which are arguably the worst foot archers in the game (I havnt completed my unit analysis but so far it looks like this will be the case). Now on their own Nord Archers and above are decent close range fighters but the Nords dont need close range fighters (and with their infantry sometimes carrying throwing weapons I would argue that outside sieges they dont need archers either). The Nord Huntsman is pitifully bad in terms of stats and equipment. Really its basically a slightly stronger Nord Recruit who traded in his point in Power Strike for a point in Power Draw and who has a weak bow. If you play the Nords I advice you to make up an army of mostly kick ass Infantry (basically anything Warrior or above though the Trained Footman are looking to be the best tier 3 infantry in the game so far) and steal a few Archers or Marksmen from Vaegir villages you take when you absolutely need archers. Really Nord Infantry are notably fast (they have high agility and athletics and their armor is relatively light weight for the most part given the protection it provides) so in most land battles archers just dont make a lot of sense for Nords. They do work ok in sieges though.
Note that all these are highly preliminary findings of my independent study (meaning that I am not going to refer to any other resources except my own game, which except for a food tweak and the Diplomacy mod without edits to unit stats, is native Warband). These findings are subject to change and I intend to publish them on the forums when I am done but I would like some early feedback if you dont mind.
1. This is probably common knowledge but the Rhodoks have by far the best crossbowmen in the game. As I favor crossbowmen over archers for a variety of reasons which I could fill another topic with, Rhodok Sharpshooters are hands down the greatest foot ranged units in the game (and may be the best ranged units period).
Here are the current stats I have found for Rhodok Sharpshooters, note that I only recorded stats that are relevant to the unit. I ignored Intelligence and Charisma and for foot soldiers I ignored their riding skill, horse archery skill, etc.
Strength: 19 (no this is not a typo)
Agility: 9
Health: 64
1H Prof: 110
Crossbow Prof: 140
Ironflesh: 5
Power Strike: 4
Shield: 4
Athletics: 6
I havnt recorded the stats for a Swadian Sharpshooter yet but judging by the fact that for the most part a tier 3 Rhodok Trained Crossbowman has notably better stats than a tier 4 Swadian Crossbowman (in other words more bang for a cheaper price) I imagine Rhodok Sharpshooters will still be superior. To give you a close combat comparison, the Rhodok Sharpshooter is essentially the melee equivalent of a Nord Warrior based on my research. Here are the relevant stats for a Nord Warrior:
Strength: 12
Agility: 7
Health: 55
1H Prof: 115
2H Prof: 115
Polerarm Prof: 115
Throwing Prof: 115
Ironflesh: 4
Power Strike: 4
Power Throw: 3
Shield: 3
Athletics: 4
As you can see the Nord Warrior is slightly more proficient with melee weapons than the Rhodok Sharpshooter but in terms of skills and durability the Rhodok Sharpshooter is equal or in some cases a bit superior to the Nord Warrior when it comes to close range combat. Incidentally the tier 4 Rhodok Veteran Crossbowman is only slightly inferior to the Nord Warrior when it comes to close combat (looking at only stats, though equipment wise the Rhodok Veteran Crossbowman and to a lesser extent the Rhodok Trained Crossbowman can serve as viable light infantry when the situation calls for it).
2. Swadians as a faction have the best units overall.
Lets face it a Swadian Knight has always been the best unit in the game all things considered. Now they have been nerfed but last I looked the only thing that comes close in terms of cavalry is the Sarranid Mameluke and even then the Swadian Knight has a percievable edge in terms of both statistics and equipment.
In addition, Swadian Footmen give you a respectable light infantry unit that can make up the backbone of your army given its relatively cheap cost and respectable stats for a tier 3 unit:
Strength: 10
Agility: 8
Health: 49
1H Prof: 105
2H Prof: 85
Polearm Prof: 95
Ironflesh: 2
Power Strike: 2
Shield: 2
Athletics: 3
Now they are somewhat inferior to the tier 3 Nord Trained Footman who boasts 51 health and 3 points in both Ironflesh and Power Strike (not to mention that some of them are equipped with throwing weapons) but my favorite advantage of the Swadian Footman is that it can be upgraded to the Swadian Man at Arms who can then be upgraded to the Swadian Knight. In general when I play a Swadian character I like to travel around with about 5 to 10 Swadian Knights with a few Swadian Men at Arms and a fairly large number of Swadian Footmen (10 to 20 depending on what I am doing). When I get to these numbers I do not upgrade my Man at Arms or Footmen unless a Knight dies (which given their durability and my preference to keep a high surgery skill on my character, rarely happens). So lets say after a tough battle I lose 1 or 2 Knights. I bump up my Man at Arms who are ready to be upgraded to Knights which replaces my losses instantly and then bump up a few Footmen to Men at Arms to start training the backup force again.
In terms of Infantry I havnt completed my analysis of the Nord or Rhodok infantry troops but my guess is that the Nord probably have by far the strongest Infantry (tier 6 Huscarls especially) but the Swadians are probably a solid second with the Rhodok Seargeants edging out Vaegir guards for 3rd. I do have the stats for the Swadian Sergeant and they are quite impressive:
Strength: 14
Agility: 10
Health: 57
1H Prof: 155
2H Prof: 135
Polearm Prof: 145
Ironflesh: 4
Power Strike: 4
Shield: 4
Athletics: 4
Now those stats are pretty good but then tack on the fact that most Swadian Sergeants come equiped with some of the toughest armor in the came (Coat of Plates or something like that I think) and you have yourself a tank that can hold its own in sieges pretty well, better even than the Knight who has 0 points in athletics which make its slow but sturdy on foot).
One surprising discovery I made was that in terms of stats the Swadian Infantry is only somewhat superior to the Swadian Footman (granted the Swadian Infantry has notably better equipment in terms of armor). Swadian Infantry have only 9 str to the Footman's 10 but they have 11 agi to the Footman's 8. Swadian Footman have 1 point of health more than the Swadian Infantry (this does not make up for the Footman's weaker armor) and the Swadian Infantry has a weapons profs which are a fair amount superior to the Footman in all related categories. In terms of skills the Footman and Infantry both have 2 points of Ironflesh and Power Strike and both have 3 points in Athletics but the Swadian Infantry has 3 points of shield to the Swadian Footman's 2.
Personally I keep about 10 Nord Warriors or above as heavy infantry and use Swadian Footman as a back up light infantry whose main job is to become Men at Arms whose main job is to become Knights whose main job is to kill large parts of the enemy army before the Infantry even makes it to the fight (which in most cases they do).
3. As everyone as already guessed, Nord archers are not worth it.
I still remember the days before Nords even had archers and were composed entirely of kick ass Infantry. Then one day the Infantry were lightly nerfed in order to give the Nords which are arguably the worst foot archers in the game (I havnt completed my unit analysis but so far it looks like this will be the case). Now on their own Nord Archers and above are decent close range fighters but the Nords dont need close range fighters (and with their infantry sometimes carrying throwing weapons I would argue that outside sieges they dont need archers either). The Nord Huntsman is pitifully bad in terms of stats and equipment. Really its basically a slightly stronger Nord Recruit who traded in his point in Power Strike for a point in Power Draw and who has a weak bow. If you play the Nords I advice you to make up an army of mostly kick ass Infantry (basically anything Warrior or above though the Trained Footman are looking to be the best tier 3 infantry in the game so far) and steal a few Archers or Marksmen from Vaegir villages you take when you absolutely need archers. Really Nord Infantry are notably fast (they have high agility and athletics and their armor is relatively light weight for the most part given the protection it provides) so in most land battles archers just dont make a lot of sense for Nords. They do work ok in sieges though.
Note that all these are highly preliminary findings of my independent study (meaning that I am not going to refer to any other resources except my own game, which except for a food tweak and the Diplomacy mod without edits to unit stats, is native Warband). These findings are subject to change and I intend to publish them on the forums when I am done but I would like some early feedback if you dont mind.


