The higher the number, the "smarter" the bot is in terms of combat... or is it supposed to be that way.
(source)
idk why but it seems 11=tier1, 16=tier 2 and so forthBut what I want to know is why there isn't any level between them, they jump from level 11 to 16,then to 26 etc.
If that video was true, we would have more long-lasting battles in the game I guess, or at least better than the current one - I mean it's in game obviously, since they have a video to show, but probably they wanted to nerf it since Level 40 fights quite inhumanly imo.The higher the number, the "smarter" the bot is in terms of combat... or is it supposed to be that way.
Yes, they jump levels directly. Because the game can't keep the progress of each unit as if they are standalone companions. For huge armies, that would be a hell of a calculation.But what I want to know is why there isn't any level between them, they jump from level 11 to 16,then to 26 etc.
The higher the number, the "smarter" the bot is in terms of combat... or is it supposed to be that way.
(source)
But what I want to know is why there isn't any level between them, they jump from level 11 to 16,then to 26 etc.
Another important things with troops level in warband was the trainer skill. It would only proc for troops lower level then hero with trainer skill. This made it not too OP early on, but very useful when you character was high level.It could be a holdover from Warband times, where it was the same. And in Warband the units' level influenced how high their upkeep was(as well as ransom), as well as how much exp you received from killing it.
It is probably similar to an extent in Bannerlord.
The higher the number, the "smarter" the bot is in terms of combat... or is it supposed to be that way.
(source)
Wait, the AI I'm fighting sucks. Where is that AI at?
Soo....are they planning on returning highly weapon skilled opponents to this level of combat? This is the whole reason i want to fight AI
It got dumbed down after people complained it was too hard.
As for levels, it is just something that a character representation needs to work properly and so instead of building a type for heroes and another for troops they just used the same base and used it as a helper of sorts for calculations, like tier and wages. It is the same system as in Warband.
It is still in the game, it just needs a higher skill level than troops currently have. There is a mod that allows you to mess with the levels so troops are assigned higher levels than their skills would entitle them but I don't know if that mod is still works.
@froggyluv it was this one
Maybe you have gotten better? XD we will speek again, when you kill 75 looters, on foot, in melee, alone. (just a hint, it's a lot easier when you have a two hand axe)yes I do remember the AI nerfed... I loved the AI before, when it was actually challenging...
This is why the levels of difficulty must be carefully defined. IMO:
Normal: Gentle difficulty for casual experiences and new players
Veteran: Moderate difficulty where high level bots make an impact
Challenging: Difficulty that emulates a medium to high MP skilled player environment.
Maybe you have gotten better? XD we will speek again, when you kill 75 looters, on foot, in melee, alone. (just a hint, it's a lot easier when you have a two hand axe)