randy1dandy
Recruit
1.To give a feeling of more power to the leader clan of a kingdom, they should have more control over soldiers/units.
So this is my suggestion for how to go about that.
Suggestion: Control over all soldiers in my kingdom:
In my city, there should be a (Kingdom Soldiers) button. Once I click on it, it gives me a list of all the soldiers currently under the command of my vassals and clan members. and I should be able to relocate from one party to another, even take their units into my own party, and give my units to their parties. (with a little delay for realism)
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2.Being the king of a kingdom, I don't feel too great running around villages and cities to recruit soldiers. The soldiers should come to me if I just paid them.
Suggestion: Recruiting batches
In my city, there should be a (Order Recruitment) button. Once I click it, it should give me the option to choose the number and type of units I want to be recruited. And after a delay ( delay time depending on number and strength of units I ordered ) The units should spawn in that cities garrison.
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3.Being such a powerful kingdom, It feels kind of weird that I'm sending these men with no armor into the front lines... why am I letting my people die like that? I have enough money to buy them armor.
Suggestion: Speed up unit experience gain while garrisoned, to a point that it it's worth paying for that extra garrison wage.
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4.Upgrading units is currently very simple and takes away from the immersion. Lowlife scum shouldn't be able to get armor out of no where; New Kingdoms shouldn't have the knowledge to make great armor from the start.
Suggestion: We need to have a 2nd requirement for unit upgrades. These two things should be required to upgrade a unit:
A.[Experience] Same as it is. Used to upgrade a unit.
B.[Equipment] Each clan has number of equipment (currency) which are required to upgrade units. (Stronger units need more equipment)
Gaining [Equipment] should have two methods:
A.For small clans: Can buy [equipment] (currency) from smithery, using denars. should be expensive enough so each soldiers armor actually costs a fair price.
B.For kingdoms: [equipment] should be gained through buildings in cities. So we also need two new types of buildings:
Smithery Building: Should be simply taking Ores and metals from the city market and turning it into [equipment] currency for the kingdom.
Research Center Building: These centers should be upgradable buildings that speed up the smithery process, so the more and better your research centers, the faster you turn iron/silver/etc into [equipment]. (A research center should speed up all smithery buildings under the same kingdoms rule, even if in different cities.)
Thank you
PS; Love the new features of 1.8 Beta, Can't wait for the future updates!
So this is my suggestion for how to go about that.
Suggestion: Control over all soldiers in my kingdom:
In my city, there should be a (Kingdom Soldiers) button. Once I click on it, it gives me a list of all the soldiers currently under the command of my vassals and clan members. and I should be able to relocate from one party to another, even take their units into my own party, and give my units to their parties. (with a little delay for realism)
_______________________________________________________________________________
2.Being the king of a kingdom, I don't feel too great running around villages and cities to recruit soldiers. The soldiers should come to me if I just paid them.
Suggestion: Recruiting batches
In my city, there should be a (Order Recruitment) button. Once I click it, it should give me the option to choose the number and type of units I want to be recruited. And after a delay ( delay time depending on number and strength of units I ordered ) The units should spawn in that cities garrison.
_______________________________________________________________________________
3.Being such a powerful kingdom, It feels kind of weird that I'm sending these men with no armor into the front lines... why am I letting my people die like that? I have enough money to buy them armor.
Suggestion: Speed up unit experience gain while garrisoned, to a point that it it's worth paying for that extra garrison wage.
_______________________________________________________________________________
4.Upgrading units is currently very simple and takes away from the immersion. Lowlife scum shouldn't be able to get armor out of no where; New Kingdoms shouldn't have the knowledge to make great armor from the start.
Suggestion: We need to have a 2nd requirement for unit upgrades. These two things should be required to upgrade a unit:
A.[Experience] Same as it is. Used to upgrade a unit.
B.[Equipment] Each clan has number of equipment (currency) which are required to upgrade units. (Stronger units need more equipment)
Gaining [Equipment] should have two methods:
A.For small clans: Can buy [equipment] (currency) from smithery, using denars. should be expensive enough so each soldiers armor actually costs a fair price.
B.For kingdoms: [equipment] should be gained through buildings in cities. So we also need two new types of buildings:
Smithery Building: Should be simply taking Ores and metals from the city market and turning it into [equipment] currency for the kingdom.
Research Center Building: These centers should be upgradable buildings that speed up the smithery process, so the more and better your research centers, the faster you turn iron/silver/etc into [equipment]. (A research center should speed up all smithery buildings under the same kingdoms rule, even if in different cities.)
Thank you
PS; Love the new features of 1.8 Beta, Can't wait for the future updates!