HAxan
Recruit
It would be really nice to have the ability to select which units to charge/harass or otherwise target.
Light cavalry has historically been used to kill routing troops or undefended archers. Not that easy to get your light cavalry in Bannerlord to charge archers specifically..
Heavy cavalry was used to mow down infantry (anything really) but if you go on a flank with your cavalry and tell them to charge from the rear. They'll most likely try and attack the closest units which often are enemy cavalry sent to attack your cavalry, or the archers in the back line. Ofcourse after the initial charge all bets are off and it becomes a free for all.
I am using some cavalry charge examples but you can imagine the same sort of, control over which group of enemies your battlegroup prefers to target in a lot of scenarios. Archers firing at cavalry or the units pushing the ram in a siege, spearman trying to protect againt cavalry chrages etc.
Further, if possible, it would be great if this new 'specific targetting' feature could contain a 'Attack These' units option. Something like a colorcode or marker under the enemy and have it flow out to close surrounding units - i.e if the enemy and the player both have 9 units in a line, using this feature, I could mark the enemy unit in the center. If I then had a battlegroup with 1 unit in it, (which I am having selected whilst using this feature) then this unit in my battelgroup would 'try' to charge/attack that specifically marked unit.
If my battlegroup contains all my 9 units when I use the feature. Then the number of marked units increases with the initially 'marked' units' position ideally correlating to a rough center of all the 'marked' units. Ideally this would not be a 1:1 ratio but those are details the designer/developer has to figure out.
And whilst I am making a suggestion, some more formations would be great. Spears in front is a classic one and shields in front is another really useful one. (This can be done sort of manually if you set up battlegroups pre battle. It's micro heavy but doable, it would be nicer and more applicable tot eh AI aswell if it could be 'properly' implemented so to speak.)
If you do introduce some new targetting mechanics and new formations, could you make the AI consider them aswell? It hurts my soul to see the AI charge a keep in their current... let's call it 'flood the map' formation. Seeing how much you've improved the rest of the siege battles, its a thumb in the eye to see the AI's approach really has not.
But hey, these are minor things, great work so far.
Light cavalry has historically been used to kill routing troops or undefended archers. Not that easy to get your light cavalry in Bannerlord to charge archers specifically..
Heavy cavalry was used to mow down infantry (anything really) but if you go on a flank with your cavalry and tell them to charge from the rear. They'll most likely try and attack the closest units which often are enemy cavalry sent to attack your cavalry, or the archers in the back line. Ofcourse after the initial charge all bets are off and it becomes a free for all.
I am using some cavalry charge examples but you can imagine the same sort of, control over which group of enemies your battlegroup prefers to target in a lot of scenarios. Archers firing at cavalry or the units pushing the ram in a siege, spearman trying to protect againt cavalry chrages etc.
Further, if possible, it would be great if this new 'specific targetting' feature could contain a 'Attack These' units option. Something like a colorcode or marker under the enemy and have it flow out to close surrounding units - i.e if the enemy and the player both have 9 units in a line, using this feature, I could mark the enemy unit in the center. If I then had a battlegroup with 1 unit in it, (which I am having selected whilst using this feature) then this unit in my battelgroup would 'try' to charge/attack that specifically marked unit.
If my battlegroup contains all my 9 units when I use the feature. Then the number of marked units increases with the initially 'marked' units' position ideally correlating to a rough center of all the 'marked' units. Ideally this would not be a 1:1 ratio but those are details the designer/developer has to figure out.
And whilst I am making a suggestion, some more formations would be great. Spears in front is a classic one and shields in front is another really useful one. (This can be done sort of manually if you set up battlegroups pre battle. It's micro heavy but doable, it would be nicer and more applicable tot eh AI aswell if it could be 'properly' implemented so to speak.)
If you do introduce some new targetting mechanics and new formations, could you make the AI consider them aswell? It hurts my soul to see the AI charge a keep in their current... let's call it 'flood the map' formation. Seeing how much you've improved the rest of the siege battles, its a thumb in the eye to see the AI's approach really has not.
But hey, these are minor things, great work so far.