duck83
Veteran

Hello.
Am just asking the question, I suppose smn has already asked before. At this point, I'm counting on some sort of patient-attitudes towards this topic
The thing is, I'm not experienced modder at all. Did have spent some tome in M2:TW, just for the sake of "looking" into that game's code abilities and checking my own (still undeveloped) skills.
What I would like to ask you - M&B modding community - is the possibility of changing the code of common troops, to the point where:
- every single member of your party could gain individual exp points and level in the same way as the main character does
- any of those party members could get any equipment, chosen by the player (owned by the main character through the game process)
This two points are about modding the code of common troops, so they would be more like adventurers, than just a canon-fodder.
Am making that explanation in case any of you did not get tye point right away, as I know I tend to make things more complicated, than they should be, especially in terms of showing my point of view in the discussion
Am just asking the question, I suppose smn has already asked before. At this point, I'm counting on some sort of patient-attitudes towards this topic
The thing is, I'm not experienced modder at all. Did have spent some tome in M2:TW, just for the sake of "looking" into that game's code abilities and checking my own (still undeveloped) skills.
What I would like to ask you - M&B modding community - is the possibility of changing the code of common troops, to the point where:
- every single member of your party could gain individual exp points and level in the same way as the main character does
- any of those party members could get any equipment, chosen by the player (owned by the main character through the game process)
This two points are about modding the code of common troops, so they would be more like adventurers, than just a canon-fodder.
Am making that explanation in case any of you did not get tye point right away, as I know I tend to make things more complicated, than they should be, especially in terms of showing my point of view in the discussion


