unique ordinary troops

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duck83

Veteran
Hello.

Am just asking the question, I suppose smn has already asked before. At this point, I'm counting on some sort of patient-attitudes towards this topic :wink:

The thing is, I'm not experienced modder at all. Did have spent some tome in M2:TW, just for the sake of "looking" into that game's code abilities and checking my own (still undeveloped) skills.

What I would like to ask you - M&B modding community - is the possibility of changing the code of common troops, to the point where:

- every single member of your party could gain individual exp points and level in the same way as the main character does
- any of those party members could get any equipment, chosen by the player (owned by the main character through the game process)

This two points are about modding the code of common troops, so they would be more like adventurers, than just a canon-fodder.
Am making that explanation in case any of you did not get tye point right away, as I know I tend to make things more complicated, than they should be, especially in terms of showing my point of view in the discussion  :grin:
 
Hackishly, there's a mod that allows you to set a troop types weapons.

Otherwise, they're either companions or troops. The problem with companions is that they clutter up your party window.

That's it though, as far as I'm aware you can have as many companions as you want.
 
It seems then, that I would need to convert all typical parties to NPCs parties.

Still am having few questions.

First one is about a possibilty to assign any valid number of NPCs to one or more named groups within the party. Just making the example of it below.

In the party panel.
Group named "Free company", extendable, showing names of current party members, like Borcha, Borcha1, Borcha2 and so on.


Second question. Assuming that I will have no common troops in my party and every single member of it would be in some way an independent charcter, will it be possible to change manual leveling of them, to automatic process?

What I mean here is disabling the option of picking every single stat and skill point for an every single party member. Instead, this process would be in some way randomised. Is it possible? No matter the way it should work for now, but having a party consisting of NPCs only, with automatised leveling and the option of being armed just as the player wishes to, is what I need.


Third. Assuming that the number of let's say 40 NPCs in a single party is valid, would there be any chance of using the autoloot system for having any member to be armed automatically? Am thinking of some sort of auto-attach option.

If the thing I have asked about in first question is achievable, then perhaps by assigning any NPC to created within party group would be the the most straightforward route towards "crafting" paths of career of those NPCs. This way, if the player was able to customise some elements of general group characteristic, the chance of making specialised units of men would be given, through it.

Making an example. The "Free company" would have got picked options (from list of some sort perhaps, or via the dialogue menu), that would specify the role of this group as let's say offensive, medium infantry. Members of the group would rather evolve through the leveling process towards this specified by player label. Equipment would be assigned accordingly to the label, if not picked by the player itself to any group members

So, what say you, is the whole thing possible to achieve or is it not?  :grin:
 
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