Native OSP 3D Art Unique Armoury 1.1 (Litchina)

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Talak

Sergeant Knight
M&BWB
It looks like it needs to move up and enlarged slightly.  Hold on a sec and I'll try editing the obj.

Edit:
Try this as the primary mesh, don't know if it's right or not (the lod files you already have should be fine as they're long distance):
http://www.mediafire.com/file/l4o0djpo6redm1a/talak_litchina2.obj

Edit 2:
And here's another just in case, slightly bigger than the last one.
http://www.mediafire.com/file/ztdgv2ldw8sw80j/talak_litchina3.obj

Try talak_litchina2.obj first, then talak_litchina3.obj if 2 is too small still.
 

Sahran

Grandmaster Knight
Thanks Talak, giving it a try now. I think it's working good, although there's a small issue with some sort of 'streak' of I assume specular (it shows up when I don't run a normalmap). It's not a breaking issue and some more experienced than I can look into it.

w2haav.jpg


BRF: http://www.sendspace.com/file/vhjmrp
 

Knightguy 9

Regular
I think i have some low-sort of the black items problem too. I'll let the pictures talk:


|->The textures are clearly too dark


|->Same from other angle


|->Everything else works nicely (off couse :smile:)

EDIT:I did put the textures onto the module's texture folder and thought about buying hide boots (save cash,i have the auto-save on) and discovered this:



The hide boots aren't dark,like in inventory... on my old computer it had the same issue,items were just completely black on inventory.
So,im asking that why is that happening? I really don't care because they work like they should ingame,i posted this comment for that Talak will know about it and maybe he's able to fix it.
[And by the way,is this broblem only on my computer?]
 
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