Unhealthy attitudes appearing with time in "Captain Mod"

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Shatti

Squire
Hi devs,
so after playing a lot in captain mod,
it seems that there is some unhealthy attitudes are growing with time
the more the players are spending time in this mod.

The issue:
the scoreboard is becoming the main thing in this mod,
players are trying to engage as late as possible in the line against the enemy,
and that's because the first line never gets the best score,
the second and 3rd line is where the players trying to be, and it works

this is not a problem in clan battles,
but for native it is very annoying when i try doing it for the team and doing it to win the match.
there is no reward but a "bad kill/death ratio" and sometimes being roasted in the chat.
even when my effort was clearly the core of the win,
Examples:
-(dying to let archers shoot from flanks)
-(covering 2handers and getting the first taste of enemies swords when i have shields)
-(holding an important position or wasting time for a win reason)
or whatever the reason,

i will strongly suggest a great and simple solutions to this problem
in my next reply below,


-giving the winning team a triple XPs more than the losing team.
it would make the gameplay leans more towards winning in any cost.

-making the XPs more meaningful.
unlocking a "title name"
unlocking a "banner"
unlocking a "weapon": which could be used only by player "not bots"
and it's a universal weapon that could be used all the time in any faction and any class "not including bots"
example: u could use Menavlion all the time u want, and it will not hurt the balance because bots are still restricted to their classes.

lastly, these things should be a very very high XPs cost
50,000 & 100,000 Xps
so that the healthy behavior will continue as long as possible.
 
最后编辑:
I would add a separate statistic for captains mode called "Damage Dealt". This would be better than modifying the existing assist system (which works fine for the other two modes) and "damage dealt" would more accurately represent the impact of players with their squadrons.
 
Maybe might also add in a statistic for "Damage Absorbed". Might be difficult to dish out too much damage when acting as a shield wall prior to being overwhelmed.
 
"Damage Dealt"
The current points system is based on damage dealt.

"Damage Absorbed"
Fair point, would probably be fairly easy to implement, just add together 100 - shield HP of all your troops, which would give you all the damage your shielded units absorbed and convert into points.

But to be fair, one solution to all of this is just to ignore the chat, right?
 
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