Hi devs,
so after playing a lot in captain mod,
it seems that there is some unhealthy attitudes are growing with time
the more the players are spending time in this mod.
The issue:
the scoreboard is becoming the main thing in this mod,
players are trying to engage as late as possible in the line against the enemy,
and that's because the first line never gets the best score,
the second and 3rd line is where the players trying to be, and it works
this is not a problem in clan battles,
but for native it is very annoying when i try doing it for the team and doing it to win the match.
there is no reward but a "bad kill/death ratio" and sometimes being roasted in the chat.
even when my effort was clearly the core of the win,
Examples:
-(dying to let archers shoot from flanks)
-(covering 2handers and getting the first taste of enemies swords when i have shields)
-(holding an important position or wasting time for a win reason)
or whatever the reason,
i will strongly suggest a great and simple solutions to this problem
in my next reply below,
-giving the winning team a triple XPs more than the losing team.
it would make the gameplay leans more towards winning in any cost.
-making the XPs more meaningful.
unlocking a "title name"
unlocking a "banner"
unlocking a "weapon": which could be used only by player "not bots"
and it's a universal weapon that could be used all the time in any faction and any class "not including bots"
example: u could use Menavlion all the time u want, and it will not hurt the balance because bots are still restricted to their classes.
lastly, these things should be a very very high XPs cost
50,000 & 100,000 Xps
so that the healthy behavior will continue as long as possible.
so after playing a lot in captain mod,
it seems that there is some unhealthy attitudes are growing with time
the more the players are spending time in this mod.
The issue:
the scoreboard is becoming the main thing in this mod,
players are trying to engage as late as possible in the line against the enemy,
and that's because the first line never gets the best score,
the second and 3rd line is where the players trying to be, and it works
this is not a problem in clan battles,
but for native it is very annoying when i try doing it for the team and doing it to win the match.
there is no reward but a "bad kill/death ratio" and sometimes being roasted in the chat.
even when my effort was clearly the core of the win,
Examples:
-(dying to let archers shoot from flanks)
-(covering 2handers and getting the first taste of enemies swords when i have shields)
-(holding an important position or wasting time for a win reason)
or whatever the reason,
i will strongly suggest a great and simple solutions to this problem
in my next reply below,
-giving the winning team a triple XPs more than the losing team.
it would make the gameplay leans more towards winning in any cost.
-making the XPs more meaningful.
unlocking a "title name"
unlocking a "banner"
unlocking a "weapon": which could be used only by player "not bots"
and it's a universal weapon that could be used all the time in any faction and any class "not including bots"
example: u could use Menavlion all the time u want, and it will not hurt the balance because bots are still restricted to their classes.
lastly, these things should be a very very high XPs cost
50,000 & 100,000 Xps
so that the healthy behavior will continue as long as possible.
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