Unfair ownership of villages?

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amondrubee

Veteran
Veluca has 5 villages closely surrounding it and yet the capital of Rhodoks only have 2 villages, one being mediumish distance and other far away. Shouldn't the capitals have more villages and shouldn't villages be close to the towns?

Is there a way to edit the village location in edit mode?
 
Tiberius Decimus Maximus said:
No, to edit village position, you have to use the Map Editor tool, in the Forge thread. And thats just the way it works, kiddo.

The irony is that I'm probably 3-4 times your age...  :lol:
 
amondrubee said:
Tiberius Decimus Maximus said:
No, to edit village position, you have to use the Map Editor tool, in the Forge thread. And thats just the way it works, kiddo.

The irony is that I'm probably 3-4 times your age...  :lol:

Quiet baby, men are talking.

(Complete rip-off of Lockes statement)
 
Well, of course, he could have been a member for longer than you, but you could just talk to much.
 
Tiberius Decimus Maximus said:
Well, yeah, thats true, but he signed up but a month ago. I've been here sense October of last year. So there  :P

Heh. Check my date of registration. You may grovel at my feet when ready.
 
amondrubee said:
Veluca has 5 villages closely surrounding it and yet the capital of Rhodoks only have 2 villages, one being mediumish distance and other far away. Shouldn't the capitals have more villages and shouldn't villages be close to the towns?

Is there a way to edit the village location in edit mode?

Well, sometimes states have undeserving capitals... look at Albany

And to the seniors in the forum: you do know that years of registration on the forum don't give you 'jus primae noctis' rights, do you?  :mrgreen:
 
ddrake said:
And to the seniors in the forum: you do know that years of registration on the forum don't give you 'jus primae noctis' rights, do you?  :mrgreen:

It doesn't? Damn, here I am on my 1000th day since registration and nothing to show for it.

Anyway to avoid off topicness: There are enough villages in the game anway and sharing out the villages equally is just boring. There needs to be a few things to differentiate the towns and castles.
 
Nordmann said:
Heh. Check my date of registration. You may grovel at my feet when ready.
Armagan shows his registration date as 1970. I bet most of you weren't even born then :P

To get back to topic; note castles are slightly more important than towns when determining how villages should be distributed.
 
Village distribution works like this:
The game binds one village to each castle (the closest village relative to the castle).
After that, the game binds all leftover villages to the closest towns.
You can simply edit the coordinates for the villages to change ownership. (using either the module system or the map editor.)
 
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