Undocumented Patchnotes e1.1.2

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Undocumented Patchnotes
TW is just balancing and changing values without telling us
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They dont fix stuff
> omg communication is bad waaa
> they dont care about my opinions

They fix stuff
> waaaaaaa
> think of every possible reason to insult
> waaa they dont want to admit it's broken so they do it in secret!

I'm surprised they're actually fixing it considering the nitpicking on anything they're doing. It's ok to be concerned over issues but trying to find anyway possible to insult them because you're upset is silly. Making random assumptions based on nothing is unreasonable.

Massive shill moment.
 
No, just being reasonable - the majority of the EU community have a hard time doing that. I've provided countless threads criticising their game and communication on both ends, that doesnt mean I can't be reasonable. Communication works two ways, if the only way you can communicate is by nitpicking even when they're finally doing changes, then what do you expect? An overhaul?

It's very disappointing seeing reputable community members bash even promising work because they've got tears rolling down their faces, behave. Both parties can work together in unison, I'm glad to see a lot of people are still providing honest feedback. There's plenty of NA clans emerging, which is always nice to see.

On another note, thanks for unofficial patch notes, it's always nice to see progress regardless of how big or small (though there's a long long long way to go).
 
Can't really call it nitpicking when the lack of communication has been brought up during beta countless times, it's not like TW's communication has been top notch overall.

But I agree with you, any chance that benefits the game and its combat is a good change.
 
Can't really call it nitpicking when the lack of communication has been brought up during beta countless times, it's not like TW's communication has been top notch overall.

Yes it sure has been brought up multiple times in the beta, communication has been weak on both ends, not necessarily by all the 'warband veterans' though. Nitpicking in the sense of coming up with unreasonable digs even when there's change, these statements help neither end.
 
Yes it sure has been brought up multiple times in the beta, communication has been weak on both ends, not necessarily by all the 'warband veterans' though. Nitpicking in the sense of coming up with unreasonable digs even when there's change, these statements help neither end.
It gets a vicious cycle once it starts, but i think TW should have more interest and bigger responsiblities in not letting that happen.
 
Making random assumptions based on nothing is unreasonable.
Says little mister red flag who screenshots private conversations of his mates, crawls up to Callum and claims WNL stole four keys from him. Unbelievable you see yourself fit to give advice on what is reasonable.
 
That was a misunderstanding on his part which was quickly and firmly resolved. The irony of bringing up private conversations publicly to condemn someone for not respecting privacy is wack.
 
Anybody noticing an increased block delay? Similar to the b0.8.1 positional blocking system? I've heard anecdotal evidence from other people and I used to dismiss them, but with this lack of communication, I can't be sure.
 
That was a misunderstanding on his part which was quickly and firmly resolved. The irony of bringing up private conversations publicly to condemn someone for not respecting privacy is wack.
Speaking about respecting privacy, do you think that publicly chastising a forum member for using a report function is a proper respect of privacy?
 
No, just being reasonable - the majority of the EU community have a hard time doing that. I've provided countless threads criticising their game and communication on both ends, that doesnt mean I can't be reasonable. Communication works two ways, if the only way you can communicate is by nitpicking even when they're finally doing changes, then what do you expect? An overhaul?

It's very disappointing seeing reputable community members bash even promising work because they've got tears rolling down their faces, behave. Both parties can work together in unison, I'm glad to see a lot of people are still providing honest feedback. There's plenty of NA clans emerging, which is always nice to see.

On another note, thanks for unofficial patch notes, it's always nice to see progress regardless of how big or small (though there's a long long long way to go).

hah, okay- bigger shill moment. Nobody is asking for an overhaul, we want communication. And to call these balances without discussing them is a stretch. They ghosted changes, which is considerably more concerning to me than not making changes at all. I would rather taleworlds communicates their changes and lays out a roadmap and not acting like MP is a top secret operation.
 
I agree with Fietta. Any change is nice, but I really do not understand why they couldnt just include them in the patch notes. It kind of proves peoples point about MP communication being terrible when they dont even include MP changes in the one line of communication they currently keep.
 
One of the reasons I thought of is that it's probably likely both teams work independently but to the same patch, so they're doing all their version control with their git commits, git pull and whatever, but they're not necessarily ready for that patch, but they've already committed the changes to the branch and since one other team is ready and may need to rolling out necessary crash fixes - it's published (probably explains why there's not different branches for each side of development). You've got to remember that communication between teams would be limited if they're working at home so it's quite easy to roll out patches without either one team being 'ready' to be placed onto the patch notes. I don't really know if what I'm saying makes much sense, but it wouldn't surprise me if the changes made are put into the next (or in a couple) patch notes with even more changes than the ones mentioned here. They may have 'purposely' not added them to the patch notes just yet because they're not finished with the branch but what's done already may have already been commited. If I'm wrong please feel free to correct me, my knowledge of version control isn't industry standard :razz:.

Here's a little explanation on version control if anyone wants a read.


They may have just forgot though....
 
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Speaking about respecting privacy, do you think that publicly chastising a forum member for using a report function is a proper respect of privacy?
When your incessant, frivolous reports of completely acceptable posts create a mountain of spam for staff to sift through, then there's nothing sensitive about it except how far you were willing to go to be a pest. As usual, you're welcome to bring it up with any other member of the staff if you still have concerns.
 
No, just being reasonable - the majority of the EU community have a hard time doing that. I've provided countless threads criticising their game and communication on both ends, that doesnt mean I can't be reasonable. Communication works two ways, if the only way you can communicate is by nitpicking even when they're finally doing changes, then what do you expect? An overhaul?

It's very disappointing seeing reputable community members bash even promising work because they've got tears rolling down their faces, behave. Both parties can work together in unison, I'm glad to see a lot of people are still providing honest feedback. There's plenty of NA clans emerging, which is always nice to see.

On another note, thanks for unofficial patch notes, it's always nice to see progress regardless of how big or small (though there's a long long long way to go).

yes because i totally said changes are bad :lol:

the discussion was about why the changes weren't included in the patch notes, so i gave an opinion on that. maybe read the thread?

what reasons could there be for not including those changes in their patch notes?
1) they forgot
2) they don't care about MP changes so they didn't bother adding them to the list
3) they don't want to admit it was ever broken in the first place, so they're changing it without putting the changes in patch notes
4) whoever was responsible for the changes didn't communicate those changes to whoever is responsible for the patch notes

maybe there are other reasons too, but that seems like a reasonable list of options to me. i have no faith in TW, so i picked the more pessimistic option (#3) but it doesn't really matter to me. i wrote one throwaway line after reading the thread and it was enough to trigger you. not surprised you became a massive TW shill the moment you got mod.

That was a misunderstanding on his part which was quickly and firmly resolved. The irony of bringing up private conversations publicly to condemn someone for not respecting privacy is wack.

as someone that has seen all of the logs from all sides, fietta took the first opportunity to blame scar, matt and others for trying to get unwarranted keys out of TW. he did so without looking into the facts at all, because it turned out he was completely wrong and that TW had promised those keys. i doubt scar will reply again because he probably doesn't want to get into this kind of drama, but the fact is that scar has done more for this community than almost anyone else in its history. for fietta to take the first opportunity to drag his name through the dirt for a bit of clout with Callum and TW is disgusting, and scar is perfectly justified in being angry about that. also, fietta chose to make those private conversations public when he created this entire situation.
 
One of the reasons I thought of is that it's probably likely both teams work independently but to the same patch, so they're doing all their version control with their git commits, git pull and whatever, but they're not necessarily ready for that patch, but they've already committed the changes to the branch and since one other team is ready and may need to rolling out necessary crash fixes - it's published (probably explains why there's not different branches for each side of development).
Don't want this to become another huge discussion but I don't think your explanation makes a whole lot of sense. They should have branches for MP and SP at the very least (probably more than that). Once the changes made to one branch are ready to be released, said branches can be merged (into the main one) and the changes will be released with the next patch.
Your explanation sounds to me like you're assuming there is only one branch, which, while possible, wouldn't be very smart, as that would lead to things being released that aren't meant to be released yet :wink:
 
This is like the biggest multiplayer patch since early access was released... and it is an undocumented patch for multiplayer? Get your **** together taleworlds do I really have to hope someone lurks out what you’ve changed just to keep myself updated?
 
One of the reasons I thought of is that it's probably likely both teams work independently but to the same patch, so they're doing all their version control with their git commits, git pull and whatever, but they're not necessarily ready for that patch, but they've already committed the changes to the branch and since one other team is ready and may need to rolling out necessary crash fixes - it's published (probably explains why there's not different branches for each side of development). You've got to remember that communication between teams would be limited if they're working at home so it's quite easy to roll out patches without either one team being 'ready' to be placed onto the patch notes. I don't really know if what I'm saying makes much sense, but it wouldn't surprise me if the changes made are put into the next (or in a couple) patch notes with even more changes than the ones mentioned here. They may have 'purposely' not added them to the patch notes just yet because they're not finished with the branch but what's done already may have already been commited. If I'm wrong please feel free to correct me, my knowledge of version control isn't industry standard :razz:.

Here's a little explanation on version control if anyone wants a read.


They may have just forgot though....
They gotta have their internal git system where they can branch the code between different teams, it's a bad idea to push your changes to the main branch without any code review. Also, if they have at least some sort of adequate development process someone has to look at PR and approve it so the changes must be seen by at least 2 people. Also, most of the work most devs do they pick up from some sort of tasks system so when something is done they check it as ready. So it shouldn't be really hard to track what has been done in the past week even for non-dev employee.

Dunno really odd thing from TW considering everyone whines about lack of communication. It takes like half an hour to look through git diff and list all the changes.
 
Folks, could it be possible in this particular circumstance to have a case of lack of internal communication between devs? I mean, now with the coronavirus thing being worked on remotely from home. Could it be that someone forgot to "document" that data? Maybe, I don't know... I would like to believe this.

Unfortunately, if this kind of ghosting addition keeps coming up in future updates, then oh boi...:roll:

edit:Reintroducing any delay is at least debatable at this point and more so with the zero acceptance this has.
 
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